Du of the Hills
Bal the Horseman
History of Man -- Book I: Westrun Part 1
In Westrun the nomadic tribes of men spread out across the land. These were collectively called the Nandi and each tribe had its own law and own ruler. Before them retreated the Elves, Dwarves, Gnomes and Halflings, but the Urok of the Saltmarsh (what would later be called Talir) had a fortress remaining in the place they called Edgewater and from there they staged frequent raids against the humans, all but daring the Continuum to act.
By 3100ey, the human tribes of Sak and Tari had given up their wandering for fishing and raising crops on the Eastern slopes of the Grene Mountains. Far to the south and west, the Bal had done the same near the Cape of Salorgard. Their chieftains and kings were as common as copper nails. But, they were not the only humans of Westrun, for some had been tamed and kept as servants by the Vyrum, and some of them remained in the Alds – the abandoned metropolises of the previous age.
Little is known of Ald Biye. Some of the humans who once lived there are said to have taken shelter among the High Elves of the Mistwood and even intermarried, giving rise to Panamir – the so-called half-elven people. Some from Ald Biye joined the Nandi tribes -- their offspring became men of note among them. Many heroes and princes would come from that line. The Ald itself remained vacant and the elves permitted none to enter that pace. In time, even the stones would be plucked up and put to better use.
Ald Saloren had been the home of Vyrum heroes, where cavaliers on horseback once raised and trained their steeds. The walls and architecture of that city showed the great respect the empire held for horses. The towers were built in the semblance of equines and the Ald boasted two colossals -- a stallion and a mare which still flank the main gates of that metropolis. But by 3000ey the city was empty and its gates were left wide. The men of the plains foreswore its walls, as they were superstitious and believed a great curse would befall any who tried to live as the Vyrum had.
Ald Morin, however, was still home to the Tren. When the Vyrum empire fell into ruin, the Tren remained and lived off its former glory. They only sallied forth to trade with their wild brethren the Nandi who migrated back and forth across Westrun. The Tren had secrets in weapon smithing and great foundries with which to work their metals. This made them valued trading partners and they were careful to guard their secrets closely. They had one king in those years – a man chosen among them who had been high in the counsel of the Vyrum and was called Etru the Wise. Under his rule, they traded weapons and tools for the goods which the Nandi carried. They relied on the height of their ancient walls to keep their rivals at bay. For this reason, Ald Morin would also be called The City of Stone and would eventually lose its Vyrum appellation to the one the Nandi preferred -- Treft.
In a bend of the Red River on the Ascari Plain, another settlement out of the Nandi was taking shape. By 3190ey it was encircled by a wooden palisade. The City of Wood was a contrast to its rival a fortnight away -- the City of Stone. It's people also traded with the Nandi.
The Nandi were in conflict with one another as they competed for hunting ground. Of perhaps fifty tribes, only the names of the Nadi, Sahna, Numin, Shina, Anis, Duvi, and Rathor come to us from the northeast; while the three tribes of Aras, Du and Ren roamed the grasslands to the southwest. Of the other elder races, little was heard, save the Urok, who pressed their claim to Westrun and especially Ald Morin repeatedly. While mankind had the numbers to bolster their claim, the Urok had many long millennia of stratagem and war to enforce theirs.
History of Man -- Book I: Westrun Part 2
Many words have already been written about the Fraternity. Justice to their entire story cannot be done here. Nevertheless, during the Second Urok War while they were still a small team of cattle thieves and saboteurs, they were called Rodalon's Rangers. This team assailed Greatjaw and his supply lines to such an extent that the Urok host were forced to quit the City of Wood. After that success the band of cutthroats and vandals added many recruits to their numbers and their operations greatly expanded, extending even to open warfare. By 3239ey the Rangers had dislodged the Urok from Ald Morin (renaming it Treft) and skirmishers harried them along their entire retreat to the southwestern plains. Hareg Greatjaw himself was slain.
By that time the rising tension attracted the attention of the Besnir. Many debates were held on the wisdom of their interference. Centuries of war made them reluctant to join it again. So it was that the Hierophants of the Continuum made themselves known to the tribes of men. Called the "White Robes" they encouraged humankind to reconstitute their Rangers and offered them the gift of their naturia -- secret magic held closely from the days of the First Age.
Prepared with Hierophants naturia, the Rangers rose once more to safeguard the peace. Tensions steadily grew until 3248ey when the Urok and mankind once again went to war. Despite the new powers of the Rangers, the Third Urok War saw many early gains against the humans. This continued until the pillage of Dun Dynkyr, a miscalculation by Oguron, and a watershed in the war. Thereafter mankind was steadily reinforced by angry Dwarven militias until the Ranes of Oromir and Dynkyr were forced to send regular companies to assist.
The Urok had their first great defeat at the Maple Vale and then again at Clandbur River. From there a long string of losses saw their retreat back to Ald Saloren. Even that refuge was denied them. The armies of man rooted out their foes after a successful siege aided by Dwarven sappers. All of the captive Urok were then force-marched on the Bitter Passage, with a son of each Warleader taken as ransom. The last day of that march, when men stood on the Graymantle Hills, was the first day of Spring 3259ey.
The next decade was a period of uneasy peace. The Rangers were a standing army without loyalty outside of their brotherhood. This worried many chieftains and princes among men who called upon the Grand Hierophant to negotiate for their disarmament. The Rangers complied reluctantly with calls for them to lay down their arms and become a reserve force, calling themselves the Fraternity.
History of Man -- Book I: Westrun Part 3
History of Man -- Book 1: Westrun Part 6
All was not peace in Westrun during the 36th century. Small scale war continued between what few Urok remained and the tribes of the Balduren Confederacy.
3600ey the monarchy of Treft was toppled after the assassination of its king who did not leave a clear heir. Various pretenders to the throne rise and fall before the city declares itself a democracy and the light of the world.
The Vicenary Ports of Westrun
The Vicenary Ports Pact upon the Seven Seas
The Coin Barns of the Oxmen
Deposits and withdrawals can be made at locations in
- Peakshadow
- Wanderhalt
- Bolden
- Menea
- Treft
- Laketon
- Watersedge
- Balduren
- and Rath in Westrun;
- Old Darios in the Free Provinces;
- Byza and Tradepost (Sabaha) in Southrun;
- and the Imperial City of Shu in Eastrun.
The Coin Barns will take any deposit of any coinage. Withdrawals can be made at any location, but they are not allowed until a 90 day waiting period has elapsed. After that initial waiting period, amounts can be withdrawn on any Firesday, after notice has been given on the previous Moonsday.
For some, the greatest service that the Coin Barns offer is to vouchsafe (by the honor of the Oxmen) the average size of their depositors accounts per annum. Far from being seen as a breach of privacy, this actually allows nobility and other institutions to determine how credit worthy their potential customers and trade partners are.
The Unloved
The Unloved are a famous infantry guild in an area known for its cavalry culture. For this reason, they are often hired to do the tasks considered beneath the proud mounted soldier. There is also the matter than most of the members are non-citizens, in many cases drawn from the castaway children the harsh culture of Balduren produces.
The Unloved are primarily a light infantry company when fighting in formation.
The Colonello is Firan.
The Guildhall is located in Balduren.
College of Drawmij
Drawmij One of the Circle of 8.
The Primus is Eque. The students wear white robes with blue hoods.
The Oxmen have rated the college at 23 gold bars.
The City of Balduren
The fields around the city are notable for their unplowed and fallow look. They are filled only with the coarse wind-swept grass that Balduren's horses and buffaloes find appetizing but upon which little else can successfully feed. These two animals are the only livestock Balduren knows and while its buffalo is considered a delicacy to locals only, its horses are in high demand everywhere.
The city is built on a narrow peninsula about 10 miles wide, that juts southward into the Great Sea. It is renown for its massive 200 foot walls beyond which it is impossible to see, even from a great distance. The only recognizable features from without the city are the nine towers, each of which is built in the semblance of a massive horse. It is a port city, but the twin harbors (East and West) are offered no protection from the city's defenses. Two brick-lined roads -- the only paved roads in all of Balduren -- lead from the harbors to the Southern-most gate of the city.
Balduren is a port city, from which many set sail to Southrun taking the Crescent Route. Though the city is held in high esteem by the people of that land, for most civilized people it is peculiar place. Is churches seems strange, its mores are harsh and its people unforgiving.
It boasts some 60,000 residents, and is the home of the Great King Belasarus and Drawmij the wizard.
Magister Drawmij
Arrogant : Elitist. Scheming.
motto : Never judge people by anything, but their actions.
Drawmij's tower is relatively short by Westrun standards, but it holds the distinction of having a vast basement that extends beneath the sea. These lower levels reportedly have glass walls that allow those within them to observe the denizens on the sea floor. Rumors persist that Drawmij has contact with mermen and sea elves. Still more rumors persist that Drawmij has the use of a vessel which travels underwater as easily as upon its surface.
It is said that Drawmij is obsessed with time and the passage of it. He has spent most of his years researching and developing means for using time as a tool and as a weapon.
A member of Circle of 8, Drawmij is most interested in preserving the status quo of power among the powerful wizards of Erenth.