Showing posts with label l:Eastrun. Show all posts
Showing posts with label l:Eastrun. Show all posts

Juron



Juron was the offspring of Greater Titans Oshuron and Tera. He allowed himself to be worshipped as the god of the Eastrun tribe of the Hirado until he was discovered by Oshuron, who shackled him for 100 years at the bottom of the Sea. After 100 years, he was able to break his shackles and flee to dry land. He has avoided setting foot in the oceans ever since.  

The Afterlife: The Celestial Court

The Manwin (civilized or city dwellers) of Eastrun believe that their highest calling is to follow Bao Dan in death. Bao Dan reportedly lived until the age of 120. It is believed that upon his death, Bao Dan was translated into the Celestial Court of Shang Ti -- The Great Emperor. His body was rendered incorporeal and he was witnessed rising into the clouds on a ray of sunlight.

The Afterlife: The Four Winds

To the nomads of Eastrun, the Four Winds are not only spirits who are greatly revered, but are the source from which the Daizu and the Hayao believe they will return. The four horses of Ao Shun, Ao Jun, Ao Chin and Ao Kuang make up the warlords of Shang Ti, the celestial emperor. Those who die will be claimed as part of the Batari of one of the four and will be felt thereafter in the physical world as winds and weather, but who are battling forever in the spiritual realm against foul spirits.

History of Man in Four Books: Introduction

By 3000ey the mighty Vyrum Empire had come to end. It’s last ruler, Io the Great, went into exile. The remaining Princes were pried out from behind their impregnable walls of stone and were led way in chains. The great alds were left abandoned and ripe for the taking.

The vassal rulers among the five races were left in uneasy peace. For 150 years they had known only war – first against the rise of the Old Ones and then, beginning even at the Battle of the Dry Rift, against each other. The eventual end of their conflicts is fixed as 2991ey. They did not end by treaty, but instead from a general unwillingness to fight any longer. Constant struggle had depleted the treasuries and armies of the Besnir. Their mighty Cavaliers -- guardians of peace and justice for seven centuries, were no more. Into this whimpering peace the human race came to the fore.

The rise of man was noted first by the Hierophants of the Continuum. They sent emissaries to each of the remaining Ranes reporting that the wild primitives who had long been in the shadows were now coalescing into bonafide tribes and putting down roots in permanent settlements. The humans were observed having ceremonies for their dead and though they had an unknown tongue, it was nonetheless language. At the Peace of Dovaris in 3024ey, the Grand Hierophant declared to all the assembled Besnir that the 7th Age had begun. This was not a popular finding among them, and least of all the Urok – for they had long anticipated their own return to power.

In the Four Lands of Northrun, Southrun, Eastrun and Westrun the tribes of man slowly ascended.

The Way of Order: A Faith of Eastrun

In his Eleventh Book, Bao Dan reflects on the life and legacy of Jen Shu, recognizing him as a figure who grappled with the eternal struggle between Chaos and Law. His emperor's conquests and his quest for order amidst chaos exemplify the dichotomy between these two forces that shape human existence. Despite his immense achievements in unifying and organizing through conquest, Bao Dan believed that Jen Shu's ultimate aspiration was to let Law prevail over Chaos.

Bao Dan outlined principles derived from Jen Shu's life, advocating for a disciplined adherence to Law as a means to combat the inherent Chaos of existence. These principles emphasized detachment from personal desires, steadfastness in the face of challenges, and a commitment to order and justice. Bao Dan's writings urge others to emulate this dedication in their own lives, transcending mere conquest to embrace a higher purpose of societal and personal order.

Thus, Bao Dan's philosophical treatise on the Way of Order serves not only as a reflection on Jen Shu's life but also as a guiding ethos for those who sought to navigate the complexities of existence with integrity and purpose. Those that follow the Way of Order properly will be translated into a spiritual being and taken to a new world.

As a religion, the Way of Order is generally observed by the Manwin, or civilized Eastruners, of the three Empires. It claims to benefit all people and races and finds the rivalry that the Church of Westrun holds for it odd. The Way of Order fully accepts that even believers from the Church and the pagan faiths could be translated, though agrees it must be harder so long as they cling to their unusual beliefs.

Jen Shu, Divine Emperor of Eastrun

Jen Shu, known as the Conqueror, was a legendary figure of indomitable spirit and strategic brilliance in the annals of his chronicler and general, Bao Dan. Rising from humble origins, he forged an unyielding brotherhood among his Daizu companions, bound by loyalty and a creed of honor. He led them through relentless campaigns across the Sea of Grass, conquering tribes and cities, and facing formidable foes.

A master of warfare and diplomacy, Jen Shu offered parley to those who would accept his terms of peace, displaying both mercy and ruthless determination in equal measure. His victories spanned decades, marking him as a leader of unparalleled courage and resilience. Despite his martial prowess, Jen Shu's quest for an heir remained unfulfilled, siring only daughters despite his efforts with multiple wives and concubines.

Throughout his life, Jen Shu exemplified the ideals of honor, duty, and unity among his people. His legacy, etched in the tales of the Nine Companions and the conquests of the Golden Tribe, immortalizes him as a towering figure whose name resonates through the ages, a symbol of both conquest and the quest for enduring legacy.

The Hayao

The Hayao of Eastrun are to the seas, what the Daizu are to the steppes. As raiders and pirates, they make their way by exacting tribute and spoils from the merchants who travel to and from Eastrun.

The Hayao were people of the steppes once, too. In that day they lived on Dry Land behind walls of rock and refused to bend the knee to Eastrun’s greatest conqueror -- Jen Shu. In retaliation for their intransigence, their city was torn down and their people were slaughtered. Some of their escaping elders were pursued Eastward to the sea and many of them were slain along the way. Scant hundreds arrived at the shore, and overwhelmed the fishing village they found there, fleeing in boats big and small. 

The Daizu have no memory of this event for they do not keep records. Even of Jen Shu they know almost nothing, having no reason to recall warlords of the past. But the sages of the Imperial Manwin say it is written that Jen Shu cursed the Hayao people because they were the only people he could not conquer. For they fled the land in fishing vessels and threw themselves to the mercy of the waves, rather than face the fury of his horsemen. 

According to the priests of the Hayao, once their people were set free from Dry Land they sought the protection of a cruel and capricious sea goddess. Rather than destroy them outright, she bade them swear that they would be the instruments of her vengeance upon all the people of the Four Lands who ply the waves. The Hayao would enjoy her mercy and her everlasting protection, so long as they never returned to Dry Land from whence they came. 

Whether it is because of this vow to the sea goddess; or whether it is because of the curse of Jen Shu, the Hayao have never returned from the Seas. To this day, their people neither trust the Dry Land nor the Dust Men who live upon it.

Some say that the Hayao are ever in motion, sailing here and there according to patterns that only they know. Others claim that they live above a sunken atoll or perhaps a coral reef, and have built houses upon it from the planks of ships they have pirated. One thing is certain, no one can claim to have seen the inhabitations of the Hayao for they have a strict law that all who gaze upon their women must be slain.

The Origin of the Daizu

Of all the tribes of the humans across all of Erenth, those who would come to be called Daizu were the least likely to prosper. Nothing in their earliest existence would lead anyone to believe they could establish the most feared military presence in Eastrun, nor rule over the greatest geographical footprint in the world. 

Primitive even by Nandi standards, the Daizu were once culturally impoverished and militarily weak. They had no songs, nor legends; no artwork, nor ceremony. Their women did not weave baskets, nor make pottery. Their men did not raise monuments, nor memorialize heroes. 

They did not dig graves, paint caves, nor have anything  approaching a permanent habitation. For this reason, when the Vyrum looked for Nandi to use as servants, they avoided the Daizu as too bestial. The tribe might have disappeared quietly were it not for an accident of fate. 

In the Sixth Age, the mounted cavalier of the Vyrum bred horses. But those that did not take to the rider and saddle; and those which would not tilt with lance; and those who had any defect of appearance were turned loose from the Alds. 

In Eastrun, the horses ran free and without natural predators, they prospered. By the dissolution of the empire, there were vast herds breeding in the steppes of Eastrun. 

It is true that many of the Nandi tribes domesticated these horses, but most saw them as livestock. Those that didn't used them as transportation, or as beasts of burden. It was the Daizu alone who had the distinction of riding the beasts into battle. 

The rejected mounts of the Vyrum found their original purpose with the Daizu. Though it was not with lance or sword, but with javelins. From horseback the Daizu learned to raid and retreat, attack and flee. With such tactics, they were a match for more advanced tribes who boasted foot soldiers and archery. 

Because the Daizu could stretch their campaigns over hours, they never allowed their enemy to rest. Eventually, battlefield successes would win the tribe those tools which they could not make.

The Shen (elves) of Eastrun were the first to surrender before the Daizu. They became a vassal tribe which paid tribute by providing their masters with horn short bows. This proved to be the missing piece of the puzzle for the mounted warriors. When the Daizu broke out upon the plains as archer cavalry, they could not be seriously challenged. 

From one or two flung javelins at relatively close range; they graduated to delivering a withering hail of arrows at distance. When the horse and bow were combined with solid tactics, no tribe could withstand them and no others could lead them. 

At the dawn of the 7th Age, in many parts of Erenth, the humans who had once been captives of the Vyrum were accounted as nobility. These Meni were well-trained in administration and governance. They had weapons and language and books that their less civilized Nandi cousins lacked. But in Eastrun the Meni did not prosper for long. Like the Shen and the Korobokuru the civilized tribes of men fell to the Daizu. 

There are cities in Eastrun. They only survive because the tribute they pay the Daizu. Not one bolt of silk goes West and not one pound of iron goes East without the say so of the Daizu.

The Precepts of Bao Dan

1. Law is to be valued, and avoiding chaos is to be honored. All men are influenced by feelings of envy between classes. The vassal envies the lord. The lord envies the warrior. The warrior envies the priest. The priest envies the learned man. The learned man envies the thief. The wise are not envious, but content. They do not disobey their lords and fathers. They do not feud with their neighbors.

2. Sincerely reverence the three treasures. The three treasures are Jen Shu, Lawful Behavior and the Priesthood. They are the refuge of the wise and the good. Few men are utterly bad and those who would be made better should take to themselves the three treasures, it is the only way that their crookedness can be made straight.

3. When commands from the emperor are received. The wise scrupulously obey them. See the example of the world around you. They sky is the superior while the land is inferior. The sky stretches overhead. The land supports it. When this is so, the four seasons pass properly. But if the land attempted to stretch overhead, the sky would fall in ruin. Therefore, follow the example given. The superior speaks and the inferior listens. The superior should act and the inferior should comply. Those who fail to follow this directive will find that ruin is the natural consequence.

4. The superiors should make Lawful Behavior their leading principle, for if the superiors do not behave lawfully, then their inferiors become instruments of chaos. When superiors behave lawfully, the inferiors behave with propriety and proper Governance is achieved.

5. Those who sit in judgment must deal impartially with those who come before him. If the superior who is to decide suits decides by favor or profit or bribe, then the inferior will take themselves elsewhere to hear judgment and a knife will flash in the knight.

6. Do not malign the lawful behavior of anyone, nor hide the chaos of another. Remember that flatterers and deceivers will hasten death. The inferior who lauds his superior face to face, may also cry out faults to his own inferiors. From such people great civil disturbances arise.

7. Let every man have his own responsibility and let not his responsibility be mixed with others. When there is a problem the fault will be plain. Finding the right man for the right job is the most important task. Seek the man to fill the office, and not the office for the sake of the man.

8. Let the superiors attend the Court early in the morning and retire late. The business of governance cannot be neglected. If attendance at Court is late, and if officials retire soon, the work cannot be completed.

9. Good faith is the foundation of right. If the superior and the inferior observe good faith one with another, what is there which cannot be accomplished? If the superior and the inferior do not observe good faith towards one another, everything ends in failure.

10. Forget anger and irritation with the character of others. Forget also resentment. All men have hearts, and each heart knows its own good and evil. One’s good is another’s evil. How can anyone lay down a rule by which to distinguish good from evil? So let each man follow his heart; and if it be done lawfully, it is enough.

11. Do not neglect reward and punishment. Give to each what they are surely due. Let that be your paramount task.

12. Each inferior must pay taxes to their superior. In this way, all will have but one levy to pay. Let no one presume to collect twice from the same person.

13. To rise in superiority, let each man turn away from what is private and set their face toward what is public. If a man is influenced by private motives, he will breed resentment. When resentment arises, it interferes with order, and is subversive of law.

14. The people must be employed in forced labor when it is proper. This is an ancient and excellent rule. Let them be employed thus only in the winter months, when they are at leisure. But from Spring to Autumn, when they are engaged in agriculture, the people should not be so employed. For if they do not attend to agriculture, what will they have to eat? How will the superior realize taxes.

15. Decisions on important matters should not be made by one person alone. They should be discussed with many. But small matters are of less consequence. It is unnecessary to consult a number of people. It is only in the case of the discussion of weighty affairs, when there is a suspicion that they may miscarry, that one should arrange matters in concert with others, so as to arrive at the right conclusion.


Inheritance and the Men of the Four Lands



Humans generally follow the presumption of inheritance shown above following the male line. A man will grant his wealth down three generations to sons, grandsons, and great grandsons. Having none eligible, his inheritors will be sought in sibling males and then nephews. Having none eligible, his inheritors will be sought among uncles, cousins and their male children.

Nothing in human law prevents the use of a written testament to record how personal property will be disposed of in the untimely death of a nobleman, but the will regarding real estate and titles will generally follow the presumption above, or the lord will make sure that his liege is well-informed of any desired deviation.



Temple of the Falling Wave

The Temple of the Falling Wave is located in Miyabe. The temple is a five story pagoda, flanked on one side by a belfry made to look like a miniature replica of the pagoda itself. There are four sliding wooden doors, one on each side of the structure. Each opens into the visitors hall of the temple. A wooden ramp leads to each of the doors.

The monks of this school are known for their martial prowess but also for their fabled inability to lie. They are often sought by noblemen in the training of their youth. A class of warrior known as the Jae Shi has its origins in this Temple, among others. The dye used by the Temple for their robes makes a bright blue color.

The monks believe that order and discipline will improve the common good, that truth is of the highest value, followed by beauty and life. They know that laws may restrict freedoms, but they are also for the best and should be pursued so long as they conform to goodness. Following this Way of Order is the best emulation of Bao Dan for the good of all people.

A peculiarity of this order, and others like it, is their regard for the health and welfare of society. Their monks can often be found ministering to the sick and dispossessed, using their healing arts to treat those that the rest of society would leave abandoned on their steps.

Temple of the Rising Tide

The Temple of the Rising Tide is located in Chiro. Made of blue laquered wood, this single story temple rests on an artificial island not far from the middle of the city. The pond surrounding the temple is traversable by a large arching bridge that connects it to the city streets. On each side of the temple is a practice green where the monks can be seen taking their exercise. 

The monks of this school are known for their martial prowess but also for their fabled inability to lie. They are often sought by noblemen in the training of their youth. A class of warrior known as the Jae Shi has its origins in this Temple, among others. The dye used by the Temple for their robes makes a brown color of their cast-off cloth.

The monks believe that order and discipline will improve the common good, that truth is of the highest value, followed by beauty and life. They know that laws may restrict freedoms, but they are also for the best and should be pursued so long as they conform to goodness. Following this Way of Order is the best emulation of Bao Dan for the good of all people.

A peculiarity of this order, and others like it, is their regard for the health and welfare of society. Their monks can often be found ministering to the sick and dispossessed, using their healing arts to treat those that the rest of society would leave abandoned on its bridge.

Temple of the Summer Fire

The Temple of the Summer Fire is located in Shu. It is a two-story red laquered pagoda with a reflecting pond in front of it. The rear of the temple is dominated by a massive iron statue of Jen Shu astride a horse.

The monks of this school are known for their martial prowess but also for their fabled inability to lie. They are often sought by noblemen in the training of their youth. A class of warrior known as the Jae Shi has its origins in this Temple, among others.  The dye used by the Temple for their robes makes a saffron orange color of their cast-off cloth.

The monks believe that order and discipline will improve the common good, that truth is of the highest value, followed by beauty and life. They know that laws may restrict freedoms, but they are also for the best and should be pursued so long as they conform to goodness. Following this Way of Order is the best emulation of Bao Dan for the good of all people.

A peculiarity of this order, and others like it, is their regard for the health and welfare of society. Their monks can often be found ministering to the sick and dispossessed, using their healing arts to treat those that the rest of society would leave abandoned on their steps.

Temple of the Whispering Wind

The Temple of the Whispering Wind is located in Miyabe. The temple is a round three-story pagoda built on a stone platform that is three steps above the street level. The platform is four times as large as the pagoda, creating a courtyard in which the monks practice their arts. 

The monks that reside there are known far and wide for their martial prowess, but also for their devotion to the dark arts of spying and assassination. The dye used by the Temple for their robes makes a jet black color of their cast-off cloth.

The monks sell their services through the auspices of their Grandmaster and will undertake any mission he sends them on with fanatic devotion. They have been known to impersonate monks of other schools and do not consider this deception an ignoble act. Because of their devotion to the dark arts, the monks of this temple have been frequently called upon to eliminate various noblemen caught in acts of impropriety and shame.

Like the monks of other temples, they are absolutely lawful with regard to their life devotion. They respect discipline and regulation but view things such as life and beauty as meaningless abstractions. It is the desire of these monks to impose order and keep discipline, especially as regards loyalty to the Fang Dynasty. They view Ching Kuo Fang as the Emperor of Shu and are utterly devoted to whatever will see his line continue. Following the example of Bao Dan means that one often has to be merciless, in order to assure that the dynasty prospers.

A peculiarity of this order, and others like it, is that they have no concern for politics outside of their own city/state. Individual monks have been called upon to act in other city/states and kingdoms across Erenth. When they are hired to do so, they follow three strictures:

A monk will only practice the dark arts under the auspices of a recognized Grandmaster.
A monk will never identify one who is working the dark arts. 
A monk will not prevent one who is working the dark arts.

The Temple of Raging Winter

The Temple of Raging Winter is located in Chiro. It is built upon a grassy hill in the center of the city. There are four staircases leading to the top of the hill. A square temple of roughcut stone sits atop that hill. A colossus of the praying Bao Dan sits astride it.

The monks that reside there are known far and wide for their martial prowess, but also for their devotion to the dark arts of spying and assassination. The dye used by the Temple for their robes makes a dull red color of their cast-off cloth.

The monks sell their services through the auspices of their Grandmaster and will undertake any mission he sends them on with fanatic devotion. They have been known to impersonate monks of other schools and do not consider this deception an ignoble act. Because of their devotion to the dark arts, the monks of this temple have been frequently called upon to eliminate various noblemen caught in acts of impropriety and shame.

Like the monks of other temples, they are absolutely lawful with regard to their life devotion. They respect discipline and regulation but view things such as life and beauty as meaningless abstractions. It is the desire of these monks to impose order and keep discipline, especially as regards loyalty to the Sawato Dynasty. They view Kotaro Sawato as the Emperor of Shu and are utterly devoted to whatever will see his line continue. Following the example of Bao Dan means that one often has to be merciless, in order to assure that the dynasty prospers.

A peculiarity of this order, and others like it, is that they have no concern for politics outside of their own city/state. Individual monks have been called upon to act in other city/states and kingdoms across Erenth. When they are hired to do so, they follow three strictures:

A monk will only practice the dark arts under the auspices of a recognized Grandmaster.
A monk will never identify one who is working the dark arts. 
A monk will not prevent one who is working the dark arts.

Temple of Moon's Shadow

The Temple of Moon's Shadow is located in Shu. It is an octagonal gray stone tower rising six stories above the ground. The sides of it are covered in grasping vines.

The monks that reside there are known far and wide for their martial prowess, but also for their devotion to the dark arts of spying and assassination. The dye used by the Temple for their robes makes a grey color of their cast-off cloth.

The monks sell their services through the auspices of their Grandmaster and will undertake any mission he sends them on with fanatic devotion. They have been known to impersonate monks of other schools and do not consider this deception an ignoble act. Because of their devotion to the dark arts, the monks of this temple have been frequently called upon to eliminate various noblemen caught in acts of impropriety and shame.

Like the monks of other temples, they are absolutely lawful with regard to their life devotion. They respect discipline and regulation but view things such as life and beauty as meaningless abstractions. It is the desire of these monks to impose order and keep discipline, especially as regards loyalty to the Ong Dynasty. They view Tan Ong IV as the Emperor of Shu and are utterly devoted to whatever will see his line continue. Following the example of Bao Dan means that one often has to be merciless, in order to assure that the dynasty prospers.

A peculiarity of this order, and others like it, is that they have no concern for politics outside of their own city/state. Individual monks have been called upon to act in other city/states and kingdoms across Erenth. When they are hired to do so, they follow three strictures:

A monk will only practice the dark arts under the auspices of a recognized Grandmaster.
A monk will never identify one who is working the dark arts. 
A monk will not prevent one who is working the dark arts.

A Survey of the Eastern Bandit Kingdoms

To His Royal Sovereign, Kind Brathus of Menea

From Cheedle, his servant and accountant

I have completed my journey across the Narrow Sea and made my way across the Ramparts to the vast steppes which lay beyond. I have spent six summers here in this place and while I have come no closer to finding your missing silver, I have many answers to the questions you asked when I was your accountant. You will recall that it was your firm wish that I determine the point at which "seventy two gold bars was rendered into mere dust." I have not found that point, nor do I believe it exists.

Contrary to your misapprehension of this land, there is no merchant or bandit here who runs this vast land. The traders of this land do not journey over long distances, as we are used to in Westrun. Rather goods are moved in much smaller increments and over much shorter distances under the "protection" of various Warlords. These Warlords, or Wangs, each charge a mark up for the safe passage of goods through their area of influence. By the time 72 gold bars of material reaches the opposite end of the continent, it may only realize 35 gold bars in buying power. Then, the return trip may be equally as costly.

Just as there is no particular bandit in charge, it is equally a mistake to call this place, Shu. For I have learned that Shu is but one metropolis in the river valley that shares that name. I haven't been there, as unlicensed visitors are treated to death, but I have looked upon its walls and seen it first hand. I can attest that it is considerably more massive than Menea, and even several times larger than Peakshadow. If I were to set out across Shu at daybreak on the first day, I might not reach the opposite wall before noon on the third. That is no exaggeration.

Shu is ruled by a woman who styles herself an Empress and while she controls much of what happens in and around the metropolis, the vast swaths of land between her city/state and the two others which occupy this continent is settled by a never ending contest among nomadic tribesmen.

The tribesmen make up a nomadic society which is divided into competing tribes of warriors numbering between 50 to 1000 males and perhaps twice that number in women and children. Each tribe will have three times that number in horses -- which are held in almost as great esteem as the women and children.

Generally, a tribe is made up of a group of males with some common familial bond, but the tribesmen also have a method by which proven warriors are sometimes brought into a tribe as Andari, or blood-brothers. Each tribe is made up of two types of members, those that fight and hunt; and those who raise infants and make homes. The former are called the Batari, the later Ordari.

The tribesmen rely on animal husbandry to survive, but also subsist by frequent raids and extortion of the city/states to live above the sustenance level. Because of their ferocity, they are feared across the continent. Their mobility makes them extremely difficult to defeat militarily. In very lean times they have even been known to cross the Pillars of Heaven a.k.a Ramparts and raid the Provinces of Westrun. To be spared this indignity, the Provincial Governors all pay quiet tribute in much the same manner that the Empress and the other two Emperors do.

The tribesmen have a peculiar use of horse and archery that has made them at times seem invincible to larger, more stationary armies. Under particularly gifted Wangs they have been capable of humbling opponents many times their numbers. From time immemorial the tribes have wandered across the Steppes of Eastrun which they call the Grass Sea. A flatland of thick turf and few trees, the Steppes support herding and animal husbandry, but little in the way of permanent agricultural settlements. The noteworthy exceptions are the three major river valleys of  which Shu is but one. The others are called, Miyabe and Chiro.

Like the men of Balduren in our own land, the men of the Steppes are said to be born in the saddle. While this is very likely untrue, it is nonetheless an accurate description of their riding prowess and the reliance on the horse that is peculiar to their culture and to their land. The Daizu drink the milk of the mares and eat the meat of the animal. They burn its dung for cookfires, use its hair and sinew for bowstrings, and harvest its skin for their clothing and shelter. The saying, "A man without a horse is like a bird without wings," is a famous proverb among the barbarian.

The tribesmen do not ride in saddles, but upon thick blankets. It is the mark of a warrior to remain astride a mount and those that are unable due to injury or illness are considered a liability to the whole tribe. It is not uncommon for a warrior to keep two or three mounts for his personal use, riding one until it is tired and swapping out a fresh mount tethered to his first for that purpose. In this way, they are able to cover long distances, sometimes as much as 100 or 125 miles in a single day's ride.

Riding is everything to this people. A tribesman is expected to remain in the Batari, raiding and going to war until his 60th Summer. Beyond that, he can remain among the Ordari as an honored veteran until he is unable to sit astride a horse, hunt for the tribe, or able to see to his own care. When his infirmity reaches that point, he will be left behind as the tribe moves on. His body will become meat for the wolves and other creatures of the plains.

Widows are highly honored among the Daizu. In the Fall following the death of their husband, they will be matched with a young male of their choosing who will be joining the Batari next spring. The warrior to be support her and her children and forego a new wife until she has passed. Given the warrior culture of the Daizu, it is not unusual for a woman of the Ordari to have two and three husbands in a life time.

As for their religious beleifs, the tribes seem to have little. There is a wonderful treatise on this matter I found in the library of Old Cambris. I recommend it highly. The Four Winds of Eastrun was my first foray into this land.

The tribesmen live in tents of horsehide called gerg. The gerg are round and thick, excellent for warding off rain and wind. Considered cool in the Summer and warm in the Winter. As many as two dozen people will sometimes occupy a single gerg. Livestock is always left to the elements.

The women and horses of the nomads are considered non-combatants and may be taken as spoils of war, but it is considered a grave affront to Heaven to kill either unnecessarily. So assiduously are these strictures followed, that the women and spare horses of a tribe are often left unguarded while the Batari goes hunting or on a raid. This does result in them sometimes being carried off, but as they are given a place within their new tribes they may even sometimes cooperate with their captors to better their position in life. On the other hand, men are seldom made captives. They are often put to the sword unless they have shown themselves worthy of adoption into the tribe.

I recall that you expressed some interest in the livestock of Eastrun. Outside of the cities, there is none, save that of the horse. The Steppe horse is much shorter than those steeds of Westrun. Standing about 12 to 13 hands, it is a short-legged creature with a large head and a great shaggy coat. This breed of horse is never shoed, nor fed, but always forced to graze on its own. As a consequence they are a hardy breed that need little in terms of care and upkeep.

The other beast which still provides meat and fur is greatly diminished in all but the Northern extremes of the land. The so-called Margon is a giant four-legged beast with a great trunk and massive horns. Shaggy as the horses and possessed of some intelligence, these beasts travel in long migrations from one end of the continent to the other, often Summering above the ice shelf and only coming down on the plains in the cool of the Winter. Every hunter dreams of being in on the kill of a Margon and considers it a life goal, but once a kill is made, the tribes generally consider it a taboo to follow the herd. The entirety of the animal will be consumed, its various parts will be dispersed among the needy of the tribe with the horns being turned into bows and blades for particular heroes and their respected Wangs.

Despite the differences between the city dwellers and the barbarians, they are of the same racial stock. According to the city dwellers, they are the offspring of their mightiest Daizu warlord -- a man born of the gods. Wang Jen Shu united all of the tribes under a single banner and proclaimed himself Emperor of All Eastrun. But his name is unknown, as far as I have been able to determine, among the tribesmen. The Daizu I have spoken to have no history beyond two or three of their own generations. They are nonetheless entertained by the notion that one of their numbers sired the so-called civilized men.

As for the civilized Eastruner, their city/states are said to be named for Jen Shu's three favorite concubines. They were settled in the river valleys now called Shu, Miyabe and Chiro and around these rich agricultural prizes the great civilizations of Eastrun took strong root. The division between nomadic Eastrun and civilized Eastrun has been pronounced every since, with the city dwellers referring to their counterparts as Daizu -- the Barbarians. The Daizu referring to the city dwellers as the Nansow... the Feeble Men.

There is more I have to share, but it will await my return. As it is the supplies of paper are scarce and very expensive. I traded a good mare for this piece of parchment and another for its safe passage to the Provinces, where I hope it will make its way to your shipping interests. I will write again when I am able.

The Vicenary Pharoi

Seafarers are frequently greeted by the comforting loom of the Vicenary Pharoi. In most places, this light can be seen at about 25 miles distance, weather permitting. For the seafarer, this means not only a safe port and a journey's end, but subjecting himself to the rule of a political structure larger than that of the absolute rule of his ship's captain. Learned men of the sea refer to this political structure as the vicegerency.

The vicegerency is measured as the offing, or the farthest point visible from each Pharos in each direction. A matter is "in the offing" if it comes under the jurisdiction of the Viceroy. In like manner, a sailor considers himself under the power of the Viceroy (except in the case of piracy) whenever he can see the loom of the Pharos -- the light of the tower. 

In the vicegerency of that port, the seafarer considers the Viceroy as having ultimate sway to resolve disputes and to represent seafarers before the land residents of Erenth. They do not generally take notice of landed nobles or the customs of the princes and rulers of the land. They will not avail themselves of their courts

The Pharoi of Northrun
The Sapphire Tower of Samarabad (Ald Ciula)
The Emerald Tower of Tamar (Tirgus Holm)

The Pharoi of Southrun
The Coral Tower of Uruda (Rak Gremluuk)
The Blue Tower of Byza
The Copper Tower of Qahira
The Bone Tower of Kalani (Calleny)
The Pearl Tower of Istada
The Ivory Tower of Sabaha (Tradepost)
The Jade Tower of Danab
The Topaz Tower of Isnafar
The Crocus Tower of Anshabajan

The Pharoi of Eastrun
The Gold Tower of Susa (Shu)
The Bronze Tower of Lahara (Laster Shores)
The Crimson Tower of Fah Tawaj (Free City)

The Pharoi of Westrun
The Cedar Tower of Bezapur (Bolden)
The Silver Tower of Walashabad (Watersedge)
The Ebony Tower of Tamisand (Treft)
The Rust Tower of Dabil (Dor Inur) 
The Ruby Tower of Bilishapur (Balduren)
The Sable Tower of Kashir (Tradestop)


While there are 20 different Pharoi, and the turret of each is painted for its unique name, each of the towers has the same basic architecture. The towers are four hundred feet from base to lantern tip. 

The barracks, cellars and wellroom take up the first three floors of the tower. They are only accessed through massive ironbound doors and sally ports.

The great hall of the pharos is 36 feet above ground level and can be accessed from the internal ladder or the great sweeping stone stair which spirals up the outside of the tower. It boasts a 50 foot high ceiling on a 70 foot diameter room. The floor of the great hall boasts a massive map which depicts the known seas and its shores.

The next four floors are 60 feet in diameter and 12 feet high.

The next floor is 55 feet in diameter and 12 feet high.

The next two floors are 50 feet in diameter and 12 feet high.

The next three floors are 45 feet in diameter and 12 feet high.

The Viceroy's Hall is 40 feet in diameter with a 75 foot ceiling.

The Vicereine's Apartments are 40 feet in diameter and boast two floors with 12 foot ceilings.

The Monks of Eastrun

Monastic aesthetes, the priests of Eastrun are known for their dedication to law and discipline. They live a life dedicated to the acquisition of wisdom. In most cases, that life is lived almost entirely behind the walls of their temples.

The priests do not marry and do not have children. They are typically enrolled in their temples between the ages of 6 and 10, where they will remain in vigorous training before they are seen again by the larger world; only emerging as young adults wearing the crocus-dyed robes of their class. During that time, they have devoted themselves to physical, mental and spiritual discipline in emulation of their founder, the venerated Bao Dan.

The Gift of Bao Dan is also known as the Way of Order. Uniting themselves to their Way, the monks use meditation and physical trials to develop their spiritual strength. They eventually learn the ability to focus their own life essence into powers far beyond that of mortal men. Generally, this focus finds its object in one of three totems: the Dragon, the Tiger and the Monkey.

The priests are so renown for their wisdom and detachment that they are often called upon in Eastrun society to settle disputes and to serve as diplomats between various noble houses. They are also entrusted with training unarmed combat to the young men who will eventually serve as the knights of their society.

Despite their detachment from the things of the world, the priests are deeply devoted to the prestige of their temples and to the reputations of their masters. As a result, while generally above the disputations of the great houses of Eastrun, they are almost always in the middle of great rivalries, if not contests between their own orders. As ardently as they pursue these struggles, they are almost always undertaken in private.

There are dozens of temples throughout the known world, but the Nine Eternals are those held in highest esteem, three each are located in the Empires of Shu, Chiro and Miyabe. By name they are:

Shu
Temple of the Summer Fire