Showing posts with label Demigods. Show all posts
Showing posts with label Demigods. Show all posts

Zest the Enduring



Wa'ada


A tribal deity of the Menrasa, her cult spread quickly across Southrun and was eventually accreted into Asharahlafillah. She is said to care a saw-toothed blade to extract her bote of flesh from all who violate the promises and contracts swore upon her name.

Vyel the Unloved


Vyel the Unloved was a tribal deity of the Fahrish humans and the brother of Veyn.

Veyn the Beautiful


Veyn the Beautiful was a tribal deity of the Fahrish humans and the sister to Vyel.

Shun Ao




Scaer






One of the four women-at-arms who fights the opponents of Feere before she gets to them. Scaer along with Hore, Kwayl and Dredt will use long cruel claws to make called shots on the arms of opponents in combat. 
While their target sees them as naked, morbidly obese women with long, stringy hair, they appear to everyone else as mere wisps of vapor. 

Sagus the Wise



Ren of the Plains


Ren was a Tribal god of the Nandi who was incorporated into the Grand Temple of Westrun. He was also one third of the triad of patrons which was said to protect the City of Balduren. 
Ren appears as a young man on the edge of adulthood. He is able to tun at the speed of a light horse without ever needing rest. He wears a plain shift and is always barefoot. 
Ren has the power to grant running, endurance or iron will to anyone for a period of up to one year.

Rangk the High



Rath the Burning



Rash the Fool




Rahmeen the Merciful


A tribal god of Southrun before the coming of Bhamut and Amir, Rahmeen is invoked whenever mercy in judgement is called for, usually by those who are justly afflicted or rightfully punished. If you cannot avoid the consequences of your actions, there is always Rahmeen to fall back on. He has reversed ill fortunes, restored wealth, healed the sick, and spared the dying.

Rahaba



Rahaba is the goddess of hospitality and the protector of travelers, pilgrims and nomads.

Qalm the Peacemaker



Moder the Even


Moder the Even is a figure of balance and restraint, a quiet teacher whose wisdom is sought by kings, peasants, and wanderers alike. Unlike the fiery prophets or stern lawgivers, Moder’s philosophy rests upon a simple truth: excess, whether in joy or sorrow, strength or weakness, corrupts the soul. This he terms, "the Evenness," a way of walking through life with steady footing, neither stumbling into ruinous indulgence nor withering in needless austerity.

Born of humble stock, Moder was said to have labored as a craftsman before devoting himself to teaching. His open hands symbolize his readiness to give counsel freely, without command or coercion. Those who follow him practice measured speech, thoughtful action, and tempered judgment, seeking not to master the world but to walk through it unbroken.

Moder’s lessons are deceptively plain: eat until satisfied, but not stuffed; speak until heard, but not wearied; fight when needful, but never for pride. To live in his way is to find stillness in storm and clarity in shadow. His disciples call him “the Even Hand,” for he guides without forcing, steady as a balance that never tips

Kwayl





       One of the four women-at-arms who fights the opponents of Feere. Kwayl along with Scaer, Dredt and Hore will use long cruel claws to rake the arms of opponents. 
While their target sees them as naked, morbidly obese women with long, stringy hair, they appear to everyone else as mere wisps of vapor. 
When slain, they will dissipate for 24 hours’ time. 

Kuang Ao


Kuang Ao, the Green Steed is the East Wind and the Bringer of Spring. He is also known as the Master of Wood and the Spirit of Mischief and Fertility. His spirit brings both life giving rains and tempestuous storms that beat across the coasts and sweep far inland.

Kovit the Wanter


Kovit was a Tribal god of the Nandi who was incorporated into the Grand Temple of Westrun. An able shapeshifter, he is most often found in one of three forms: a man, a raven or a rat.

Kovit is often seized by an overwhelming desire to own things which do not belong to him. However, he is not a thief and will not blantantly steal. That said, he is not above using trickery or even death to obtain what he wants. In the latter case, Kovit is careful to couch his actions in an air of respectability. The tale of King Malit is instructive of this point.

King Malit was a tribal ruler in Menea centuries before the Eight Kingdoms Pact. When he ascended to that position he was given a gold leaf crown by the nearest tribe of elves. When Kovit saw the crown, he desired it greatly for his own, but Malit refused to relinquish it to Kovit. Then Kovit noted that Malit had not thanked the elves for their gift, and so he smote the ungrateful king. Then, as Malit was slain, the crown had no owner and Kovit was free to keep it for himself.

Kreyvn the Hider


Kreyvn was a Tribal god of the Nandi who was incorporated into the Grand Temple of Westrun. 

Kreyvn was once a mortal tribesman who would not accompany the warriors of his people to war, and instead, remained behind with the women and children. But when their settlement was attacked, Kreyvn abandoned those he was charged to protect, and fled for his life. 

Being chased by dogs, he climbed a hill and fell from its peak, breaking his neck. Not only did Kreyvn die, but in so doing, he disturbed the rest of an Aeniresa of the old world, which woke and finding his body, took it for a possession.

Then Kreyvn was animated once more. The fear he felt in life was thus amplified and given new vigor. In this form the Aeniresa believed it was Kreyvn and lived as him until it had burned through the body and was liberated once more.

He remains as a source of negative inspiration for others -- inhabiting those who act as the original Kreyvn had.