Showing posts with label Treaty. Show all posts
Showing posts with label Treaty. Show all posts

The Edict of Artifice

In 4272ey the High Priests of the Ten Divines pronounced an injunction against the use of contraptions and artifice.

The High Priests determined that the Gods would punish those who sought to reduce their labor or improve their lot through the use of machinery. According to his edict, making any device which relied on more than three interlocking wheels or more three toothed gears was a matter of the gravest blasphemy, and punishable by death.

In cities and towns across the Eight Kingdoms, devices and inventions (along with those suspected of building them) were piled and burned as an offering to the gods. Not a few contraptionist guilds were disbanded and their members hunted down.

The Ingenium was one such guild specifically targeted. The largest and most successful of the contraptionists, it was made up almost entirely of gnomes who had slowly settled in an among the human Big Folk. After the Edict, they were persecuted terribly and turned into objects of hate and ridicule. Many of them were enslaved and became little more than beasts of burden. Others were taken as tutors by noble houses, but never again allowed to practice their crafts.

Despite the fact that the Edict itself was suppressed after the War of the Gods, the damage to modern society has been done. Most humans look askance at any sort of contraption and are often unduly superstitious about its function.

The Accords

A supposedly lost pact between the Wizards of the Dweomersecte and the extant Dragons of Erenth, there is some question as to whether the document ever existed, at all. The legend of The Accords seems to take note of the grudging respect between the two parties and their longstanding interactions. While most Dragons take the Accords to be little more than a polite suggestion, the Wizards of the world, tend to act as though these matters were set in stone.

The Eight Kingdoms Pact


In 4266ey, the Lord of Sudhall, Fergus the First, finally unites 26 warring tribes and states into the single purpose of driving the Goblins onto the far reaches of Westrun. To those lords and people which agreed to lend him aid he promised land, spoils and recognition. From such spoils came the Kingdom of Balduren.




So was born the Eight Kingdoms, as enumerated: Collonia, Bolden, Menea, Talir, Saklan, Rath, Treft and Balduren.

The Temple Peace

In 5107, the Nine Temples procure a signature of peace between Miyabe, Shu and Chiro with the signing of the Silk Truce. Trade and commerce begin to thrive between the cities and with other places. Only war with the Daizu continues and intercity rivalry is handled economically.

Rise of the Humans

During the period between 3600ey and 3730ey the human race, long neglected by the elder races, slowly prove themselves capable of coalescing into tribes and nations. They eventually become strong enough to become noticed by the Elder Races.

While the humans are engaged in open warfare one with the other, the elder races take no part. What remains are over two dozen warring tribes. 

In Westrun, a treaty is signed between the Rane of the Elves of Mistwood and a human king. A similar treaty is signed between the Dwarves of Oromir and the tribe of the Sud. The Dwarves build the humans a city called Peakshadow, one fit for a human king. Not to be outdone, the Dwarves of Dynkyr build the city of Rath. This period lasts until the Dawning of the Gods

Truce of Selazzyne

In 3480 and for the next seven years, the charismatic Drow monarch, Selazzyne manages to seat the Elven Council of old and then calls the remaining Elder Races to once again discuss "The Question of Man". 


This grand diplomacy devolves into eventual civil war among the Elves, while the other races retreat.



Celede Proclamation

The end of the Elvish Civil War, the Wood Elves are forced to accept the terms of peace offered them, but the Drow are defiant and face near annihilation. They are banished forevermore to the Under Dark.  When hostilities end, the High Elves arrange for a Gnome and Dwarf contingent to be sent to watch over the Drow.  The Dwarf tribe is eventually corrupted by their proximity, but the Gnomes remain pure and dedicated to their commission. This Proclamation sits poorly with the Wood Elves to this day.

The Dread Foulness

In 3686ey the last of the Urok make an unholy alliance with Niktalor the Archmage. Under the auspices of the Dread Foulness, they begin to give themselves over to simple, savage propogation.  This dilutes the blood of the Urok and further poisons their souls. It also gives rise to the foulest of offspring, the many races of animal-like goblins -- who still hate the banishment of their forebears (the only history they care to remember) and vow eternal war on all the other races.

The Millenial Truce

In 3201 after more than a century of hostilities, a peace treaty was signed by four of the Elf families and all of the Dwarves (except the Duergar) and since then has been renewed every 1000 years.