Samak is the god of contemplation, silence, and a patron of sea voyagers and armorers.
Showing posts with label Sea: Outer. Show all posts
Showing posts with label Sea: Outer. Show all posts
Algorn
Algorn is a Titan. He is the offspring of the Aenirede (greater titans) Oshuron and Tera. He has influence over the seas, has the ability to create water whenever he chooses to. This water can be vast as he desires, up to the volume of a medium-sized lake. Algorn can simply cause the water to flow, he can cause it to jet out from his hands (washing away everything in its path away), or he can even cause the water to be frozen. And pelt his target with a kind of Ice Storm which has double the area of effect, twice the damage.
He can become insubstantial and incapable for being struck. He is capable of wielding magic at a high degree of proficiency. He is unaffected by attacks from nonmagical weapons. He uses a magical great maul and is immune to most spells.
Abhara
A patron of Travelers by Sea, Abhara usually appears as a 60 foot tall human female with long strands of seaweed for hair. She delights in watching ships wreck, and in dragging them down to her realm under the water, if appeasing sacrifices have not been made. She will fight any who dare to enter her realm without permission. She has a great castle underwater where she lives with Raleant, her titan escort.
She uses a great harpoon which can shatter hulls, sap the will to fight from her enemies and cause them to move even slower than normal in water.
Abhara will calm storms as often as create them, especially if it will aid those who are her friends and loyal in her worship. She is friendly and sociable with other deities and demigods, but she is known to be possessed of an unpredictable nature.
Abhara is descended from Umirra and Mirida through Amir and Neera.
Fatho'deep: The Faith of the Sea
Fatho'deep is the word in the Sailors Argot for the Faith of the Ocean-farer. While many sailors can and do worship in the religions of their homelands, many more give up their faiths for the peculiar beliefs held by all sailors, regardless of origin.
These sailors will place their hope in "Shuro," that is, Oshuron, titan of the Oceans. They sacrifice gulls before departing in the hope that he will provide them favorable winds, profitable journeys, and ultimately protect them from watery death. They also have the assurance, that should they die and be rolled into the sea, that Shuro will take their bodies and resuscitate them in Dryhook.
There are few practices of Fatho'deep.
These sailors will place their hope in "Shuro," that is, Oshuron, titan of the Oceans. They sacrifice gulls before departing in the hope that he will provide them favorable winds, profitable journeys, and ultimately protect them from watery death. They also have the assurance, that should they die and be rolled into the sea, that Shuro will take their bodies and resuscitate them in Dryhook.
There are few practices of Fatho'deep.
- The sacrifice of gulls before any voyage.
- The recitation of the Oath of the Deep before any voyage.
- The practice of offering gifts to the deep in the midst of voyages to expiate their failings -- these gifts are either iron filings, bits of silver or flagons of wine -- all things believed to be unavailable to Oshuron as he lives on the high seas.
- The offering of salt water to dry ground when landfall is made -- this offering is said to remind the land he is on that the sailor is only a guest from the sea. Since only freshwater falls on land, it is believed that saltwater is highly prized away from the shore.
Fatho'deep teaches that mercies of Shuro are countered by the cruelties of Old Rita -- that is, Valritra the Kraken. She is an unthinking personification of rage and destruction.
A Definition of the Sea and Index of the 11 Seas
In the largest sense, The Sea is the interconnected salt waterway that surrounds all of the landmasses of Erenth. In a local sense it is divided into specific, smaller bodies of the seas and each of them is given a specific name such as the Dagger Sea. Despite this naming convention, there are no rigid distinctions between the end of one body of water and the beginning of another.
Note that the Sea of Glass and the Sea of Grass, are not seas at all.
Note that the Sea of Glass and the Sea of Grass, are not seas at all.
- Dagger Sea a/k/a Sudmen's Sea(n) Narrow Sea(e)
- Great Sea a/k/a Wide Sea(n), Inner Sea(s), Golden Sea(e)
- Outer Sea a/k/a Crimson Sea(e)
- Sea of Certain Death(w)
- Sea of Despair(e) a/k/a Krakentoan Sea(e)
- Sea of Limitless Fury(s)
- Sea of Ice a/k/a Draugr Sea(n), Mumin Sea(e)
- Sea of Tumult(s)
- White Sea(s)
- Tranquil Sea(a)
- Sea of Shards
Subscribe to:
Posts (Atom)