Showing posts with label ^Beram. Show all posts
Showing posts with label ^Beram. Show all posts

Histories of the High Kings of All Westrun: IV - The Four-bit Kings

Era of the Four-bit Kings
4811 Rolod of Collonia
4821        Beram the Chivalrous
4831 Jan II of Bolden
4838 Milytus of Menea
4850 Marten the Good aka The Pauper King (Collonia)

Rules for Resolving Dispute Among the Nobility and Gentry and All Common Men of Honor

His Majesty Beram, High King of Westrun
by the Gift of the Gods and Faithful to the Grand Temple and its High Priest Verco.


We decree that the following norms are henceforth recognized as having been established from all antiquity and attested to by the unanimous record of all civilized peoples everywhere.

In every grievance between two individuals a proper form ought be followed to avoid the unnecessary shedding of blood and to identify the participants should judicial notice be taken.

When a man finds himself insulted by another man on a matter concerning murder, treason, heresy, desertion of one's lord, abduction, perjury, fraud or rape it is customary to announce the insult and to give the speaker the opportunity to ransom his words with an apology taking careful note of the station of the aggrieved.

"Good man (or sir or lord), no offense was intended."

or

"Good man (or sir or lord), I see that I have offended you and withdraw my words."

If the aggrieved should accept the apology it is a matter ended, but if he accept it not, or if no apology is forthcoming, then the man insulted may demand that the ransom his words with iron. 

But if the offender does not attempt to ransom his words (either by an apology or by iron) he will be considered a Neivarin and such a man will lose the right to swear oaths and to bear witness on any matter concerning man or woman, rich or poor, contract or property.

Ransom by Iron

The matter will be settled wherever a cloak is thrown, or a spear is buried to the haft, or a line is drawn or three roads meet. The matter shall be settled no sooner than within an hour, but in no case longer than 7 days and this shall be at the option of he who was challenged. Or else the challenged may decide to leave the date and time to the aggrieved and instead opt to exercise the right to appoint a champion.

Among men of unequal station, it shall be the right of the higher station to have a champion presumed without losing the right to set terms.

If either the aggrieved or the challenged should fail to meet at the date and time they shall be considered a Neivarin and such a man will lose the right to swear oaths and to bear witness on any matter concerning man or woman, rich or poor, contract or property.

Both aggrieved and challenged shall have the right to a second. The second will negotiate and arrange on behalf of their patron and may provide assistance or medical aid at the conclusion of the affair.

Additional Terms

Terms, which may be insisted first by the challenged, but then by the aggrieved and alternating back and forth. A first term may be countered by a second or accepted outright. If accepted, no other terms may be insisted, but if a term is demanded in reply, then another term may be set in response and so on. If no further terms are insisted the matter will be resolved with whatever has been determined.

Choice of Weapon or fists
Choice of personal weapons or weapons generic
Choice of Armor or None
Choice of personal armor or armor generic
To consider the matter ended at first blood, at three falls, at unconsciousness or death.
To allow magic or not

If the aggrieved shall lose, he will bear the weight of judgment of he who has spoken and all may take note as to the truth of the matter. But if he who was challenged to ransom his words is unable to do so, it shall be accorded to the aggrieved an apology and all men will take note of the falsehood.

The least trophy that might be demanded at combat's end is dependent on the station of the defeated. A platinum coin may be demanded of a King, a gold coin of a nobleman, a silver coin of a gentleman, or a copper of a commoner. If such a ransom is not able to be collected, then the combatant's arms, armor, horse, spurs, glove, or the scarf of his lady may be demanded, instead.

Rules for the Contest of Arms within the Bounds of Chivalry

His Majesty Beram, High King of Westrun by the Gift of the Gods and Faithful to the Grand Temple and its High Priest Verco.

To all the lords and ladies, knights and gentry of the Eight Kingdoms and the Free Provinces.

We decree that the following norms be observed in all Westrun wheresoever such contests be held.
  • Every contest of arms will appoint a Tournament Queen with title embellishment.
  • Only knights may serve as contestants and each knight must own horse and armor as they will be forfeit to the winner by the vanquished. Those things may be kept as a trophy or ransomed to their previous owner under agreed terms.
  • Each contestant may be attended to by one squire only. Only a squire shall re-arm a contestant, help him regain his feet, tend to his wounds, or else conduct him from the field. In the case of severe wounds, unconsciousness, or delirium, only the squire may forfeit the contest on behalf of his knight.
  •  If a bloom is spotted upon a contestant, quarter will be offered by him striking the blow. If the wounded should continue to fight, the contest will continue until a fresh wound is struck, or until a combatant is begged for quarter, or by the granted mercy of the Tournament Queen.
  • For total contestants, only the even numbers shall be observed: two, four, six, and so on.
  • Combat is to commence with a loud cry, a blown horn, a struck cymbal, or else by dropped scarf. 
At the Joust 
  • Contestants will try at three passes, or until a rider is unhorsed.
  • Unhorsing a rider will score four points, breaking a lance upon a shield will score one point and breaking a lance upon the chest will score two points.
  • Deliberately striking the helm or steed shall not score, but shall disqualify.
  • A contestant may yield without loss of honor at the end of three passes, but must surrender his horse and armor.
  • An unhorsed or unlanced contestant may opt to continue in close combat with only one shield, and will keep all previously earned points intact. 
 At Close Combat 
  • Contestants will have recourse to three shields.
  • In lieu of shield, contestants may carry a second or use a weapon which requires two hands.
  • A broken shield will score one point.
  • Ejection or retreat from the square will score one point.
  • A contestant who yields, is disarmed, or knocked senseless shall have lost.
  • A contestant may yield without loss of honor, but must surrender horse and armor.
It is common that ten percent of all the silver gained by ransoming men, horses, arms and armor will be paid to the Tournament Queen.