Showing posts with label p:a Province. Show all posts
Showing posts with label p:a Province. Show all posts

The Complete Index of all of the Recognized and Proper Provinces across all of the Known Lands of Erenth as Codified and Kept by the Devout Order of Clerics Regular of the Penitent Knights of Poverty

  1. Aasterinia
  2. Abria
  3. Agoria
  4. Akia
  5. Ampheria
  6. Ancia
  7. Andongia
  8. Anuhia
  9. Apollia
  10. Aqilia
  11. Arania
  12. Aristia
  13. Arnesonia
  14. Arshamia
  15. Aruria
  16. Arusia
  17. Arustokia
  18. Asholia
  19. Asoria
  20. Astia
  21. Astiliboria
  22. Awajia
  23. Awia
  24. Bahamia
  25. Baloria
  26. Banneria
  27. Baramia
  28. Baria
  29. Basonia
  30. Bedforia
  31. Belia
  32. Belinia
  33. Belolia
  34. Benonia
  35. Berinia
  36. Beroia
  37. Berylia
  38. Bingia
  39. Bithia
  40. Bizia
  41. Bolzia
  42. Bosia
  43. Brasandia
  44. Breneria
  45. Brinzia
  46. Bucinia
  47. Bukgia
  48. Buloria
  49. Bungia
  50. Buzenia
  51. Caeria
  52. Caglia
  53. Caloria
  54. Cambria
  55. Campia
  56. Carania
  57. Carbelia
  58. Caribinia
  59. Casertia
  60. Catania
  61. Cheshia
  62. Chichibia
  63. Chikugia
  64. Chishimia
  65. Chronoprisia
  66. Chunchia
  67. Chungia
  68. Clevilia
  69. Clumbria
  70. Comaria
  71. Conalaria
  72. Cornwia
  73. Cossia
  74. Daegia
  75. Daria
  76. Davosia
  77. Delvenia
  78. Dendria
  79. Denmaria
  80. Derbinia
  81. Derburnia
  82. Detria
  83. Devonia
  84. Dewia
  85. Digesia
  86. Dimonia
  87. Dolsolvia
  88. Donalfia
  89. Dongia
  90. Dorsia
  91. Dorunia
  92. Drydenia
  93. Dryvia
  94. Dundrinia
  95. Durania
  96. Durhia
  97. Dusadia
  98. Dwandyria
  99. Dwarvaria
  100. Easaria
  101. Echigia
  102. Echizia
  103. Elania
  104. Emaria
  105. Emoria
  106. Eornomia
  107. Eruria
  108. Essia
  109. Esvandia
  110. Etchia
  111. Evandia
  112. Evenfallia
  113. Faluzoria
  114. Fandyria
  115. Faria
  116. Felocia
  117. Fermia
  118. Ferraria
  119. Filonia
  120. Fireria
  121. Florenia
  122. Fosteria
  123. Fostoria
  124. Franceria
  125. Fregelia
  126. Frilia
  127. Frosinia
  128. Fujia
  129. Fuleria
  130. Furdakia
  131. Fusia
  132. Galantia
  133. Gangia
  134. Gangnungia
  135. Gansia
  136. Garyxia
  137. Genetia
  138. Genia
  139. Gerendia
  140. Gloucia
  141. Golia
  142. Gongia
  143. Gonomia
  144. Grandia
  145. Greenaria
  146. Grossia
  147. Guania
  148. Guizhia
  149. Gularia
  150. Gygaxia
  151. Haejia
  152. Halduria
  153. Halia
  154. Hamhunia
  155. Hampia
  156. Hania
  157. Hanjia
  158. Hanseonia
  159. Harania
  160. Harimia
  161. Hebania
  162. Heria
  163. Heretfia
  164. Helotia
  165. Henovia
  166. Hia
  167. Hidakia
  168. Hidia
  169. Higia
  170. Hijaria
  171. Hitachia
  172. Hizia
  173. Hlaloria
  174. Hokia
  175. Hokkaidia
  176. Hokurkia
  177. Homuria
  178. Hongia
  179. Horacia
  180. Hunania
  181. Hunusia
  182. Hycanthia
  183. Hyugia
  184. Iania
  185. Ipboria
  186. Iburia
  187. Igia
  188. Iglesia
  189. Ikia
  190. Ilesia
  191. Inabia
  192. Incheonia
  193. Inogolia
  194. Iperbia
  195. Ipynia
  196. Isandia
  197. Ishikaria
  198. Isia
  199. Islinia
  200. Ivonueria
  201. Iwakia
  202. Iwamia
  203. Iwashiria
  204. Iwasia
  205. Iyia
  206. Izumia
  207. Izusia
  208. Jamaria
  209. Jarbedia
  210. Jasmia
  211. Jebulania
  212. Jefersia
  213. Jejia
  214. Jelonia
  215. Jeojia
  216. Jeonia
  217. Jerebia
  218. Jiangia
  219. Jilinia
  220. Jinjia
  221. Jodonsia
  222. Jolalisia
  223. Joseonia
  224. Jovia
  225. Judania
  226. Judaria
  227. Judsandia
  228. Jungwonia
  229. Kaasia
  230. Kaesonia
  231. Kagia
  232. Kaia
  233. Kangia
  234. Kapsania
  235. Kasperia
  236. Kawia
  237. Kazusia
  238. Kehustonia
  239. Kalesia
  240. Keneia
  241. Kenia
  242. Kenosia
  243. Kevalia
  244. Kia
  245. Kibia
  246. Kinia
  247. Kitamia
  248. Kochoria
  249. Kolboria
  250. Korlinia
  251. Korunaria
  252. Koshia
  253. Kozukia
  254. Kucelia
  255. Kumasia
  256. Kushiria
  257. Kyongia
  258. Lancia
  259. Lansinia
  260. Laramia
  261. Lasonia
  262. Latinia
  263. Laturia
  264. Lazia
  265. Leccia
  266. Legolia
  267. Leixia
  268. Lemurhia
  269. Lendyria
  270. Liaonia
  271. Libania
  272. Ligoria
  273. Lincolia
  274. Livornia
  275. Lodia
  276. Lombia
  277. Loxioria
  278. Ludderia
  279. Luxuria
  280. Madisia
  281. Mancinia
  282. Marcia
  283. Materia
  284. Matinia
  285. Maurinia
  286. Mederania
  287. Melilia
  288. Midenia
  289. Mikawia
  290. Mimasakia
  291. Minoia
  292. Modoria
  293. Molisia
  294. Monroia
  295. Mujia
  296. Munaria
  297. Musashia
  298. Mutsia
  299. Myeonia
  300. Najuria
  301. Namwia
  302. Nankaidia
  303. Napia
  304. Negatia
  305. Nemria
  306. Nemuria
  307. Nessenia
  308. Nilracia
  309. Nisetia
  310. Nisibia
  311. Norfia
  312. Norhamia
  313. Norhumria
  314. Noryoria
  315. Nosidamia
  316. Notia
  317. Nottinia
  318. Novaria
  319. Novyria
  320. Nubernia
  321. Nuria
  322. Obornia
  323. Oduneria
  324. Oglia
  325. Ogroria
  326. Okia
  327. Olbia
  328. Omersia
  329. Onatolia
  330. Onmia
  331. Orasia
  332. Orosia
  333. Oshimia
  334. Osselia
  335. Ossesia
  336. Osumia
  337. Owaria
  338. Oxforia
  339. Paboria
  340. Palvia
  341. Pedoria
  342. Pedyria
  343. Penaxia
  344. Pesaria
  345. Piacenia
  346. Poltoria
  347. Pordenia
  348. Pratia
  349. Praxoteria
  350. Pyongia
  351. Qassia
  352. Qingia
  353. Qumaria
  354. Rahalia
  355. Ravia
  356. Reathia
  357. Regneria
  358. Reseemia
  359. Rigelia
  360. Rikuchia
  361. Rikuia
  362. Rikuzia
  363. Rineria
  364. Roania
  365. Rosearia
  366. Rovalia
  367. Sadia
  368. Sagamia
  369. Saikidia
  370. Sakjia
  371. Samsania
  372. Samuria
  373. Sangia
  374. Sanindia
  375. Sanukia
  376. Sanyodia
  377. Sardia
  378. Sardioria
  379. Satsumia
  380. Selenoria
  381. Sernia
  382. Serpenia
  383. Settsia
  384. Shaania
  385. Shadongia
  386. Shambia
  387. Shandia
  388. Shania
  389. Sharia
  390. Shaxia
  391. Shimia
  392. Shimosia
  393. Shimotsukia
  394. Shinania
  395. Shiribeshia
  396. Shropsia
  397. Sichinia
  398. Silcia
  399. Silia
  400. Solofia
  401. Someria
  402. Sonoria
  403. Stafforia
  404. Suffolia
  405. Suia
  406. Surria
  407. Sulronia
  408. Surugia
  409. Sussia
  410. Suttia
  411. Suwania
  412. Swendia
  413. Taihia
  414. Tajimia
  415. Takaria
  416. Tamaria
  417. Tambia
  418. Tangia
  419. Tania
  420. Tanzaria
  421. Tararia
  422. Tenuria
  423. Tershia
  424. Tiametia
  425. Tokahia
  426. Tokia
  427. Tommonia
  428. Tonisia
  429. Tonsia
  430. Tosadia
  431. Totomia
  432. Toyotia
  433. Trabbia
  434. Trenia
  435. Tsukushia
  436. Tsushimia
  437. Turekia
  438. Tusia
  439. Twynia
  440. Ularia
  441. Ulfia
  442. Ulgia
  443. Ungia
  444. Vadevia
  445. Vaneteria
  446. Varesia
  447. Venia
  448. Venotia
  449. Vostia
  450. Vuelia
  451. Wakasia
  452. Wanuria
  453. Warwisia
  454. Webaria
  455. Wessia
  456. Wiveria
  457. Wigilia
  458. Wilitsia
  459. Wodlandia
  460. Wodrangia
  461. Wonjia
  462. Wunteria
  463. Yamaishia
  464. Yamamotia
  465. Yangia
  466. Yhria
  467. Yoshia
  468. Yoshiria
  469. Yunania
  470. Zaratinia
  471. Zeredia
  472. Zhejia

A Catalog of the Hearths of Northrun by Reach and Region with Provinces and Clans Indicated

Aldheim

Graetheim

Issheim
Blackhearth
Falkgaard
Hamarberg
Hildolfgaard

Greathearth
Frostulfberg

Oldscane
Helgberg
Hroarhall

Wesmark


Myrrheim
Everskeep
Alfarinhaus
Hummelberg
Ohauserhall

Faermeet

Ladiskeep
Haraldhall
Hroadheimhall
Landvikstrand
Leifgaard
Svartalfstrand

Sothmark
Agnarstrand

Wanderhalt
Vintergaard

An Inventory of the Emirates and Satrapcies of Southrun by Mamlaka

The Mamlakas of Southrun are ruled by the hereditary Maliks of Byza and Midir. Each of them has vested their power into Emirs (princes) and Satraps (governors). Only the Emirs are permitted to fortify their holdings with walls and each is related to the Malik by marriage or blood. The remaining Satraps are appointees who rule large provinces but may not build large fortified structures on them.

The domain seat of every Emirate is surrounded by massive poured-stone walls which are well-suited for the mild temperatures of the region. They are otherwise like any large cities encountered in Westrun, filled with men of all stations.

The Satraps are men appointed, typically based on their earning, to govern large areas of land and to see to their cultivation. They are permitted modest control of the Maliks armies that are stationed in their Satrapcies, but are well aware that the loyalty of these troops is not to them first. They have the unlimited chartered power to lay and collect taxes from their residents, to license marriages and other enterprises, as well as to keep the peace on their lands.

The Mamlaka of Byza
  • Biftuun Emirate
  • Dukhul Emirate
  • Istada Emirate
  • Maftah Emirate
  • Sabaha Emirate
  1. Aruria
  2. Asoria
  3. Baloria
  4. Halia
  5. Harania
  6. Hijaria
  7. Judania
  8. Libania
  9. Qassia
  10. Qumaria
  11. Samuria
  12. Tararia
  13. Turekia
The Mamlaka of Midir
  • Ahinte Emirate
  • Jind Emirate
  • Kuura Emirate
  • Shaheef Emirate
  • Uthal Emirate
  • Waddah Emirate
  1. Arshamia
  2. Arustokia
  3. Beroia
  4. Baramia
  5. Carbelia
  6. Derbinia
  7. Kehustonia
  8. Laramia
  9. Nemria
  10. Nisibia
  11. Melilia
  12. Takaria

A Register of the Districts, Cantons, and Farmsteads of Eastrun by Empire

The basic political structure of Eastrun is the City/state. There are three of them, each of which contains as many as five millions of people. Each is divided into Districts which are either Autonomous or Dependent. Both types are ruled by the Houses whose Zhou Bo(governor) pay tribute to their Huang Di (emperor).

The City/states are laid out in very consistent manner -- as a giant wheel surrounded by massive walls. The innermost portion is called the Imperial or Forbidden City and it is a walled compound which is off-limits to all but the Imperial family and the Empire's must trusted Jiangs (appointed lords).

Situated around the Imperial City are the Dependent Districts of the Five Major Houses in each Empire. These Districts have two major landholdings. The first is the Canton which is within the walls of the metropolis and houses the indentured workers and employees of a given House. The second are the Farmsteads which are located outside of its walls and farmed by those in the corresponding Canton. The Autonomous Districts, on the other hand, are located remotely from the City/states and are small walled cities which act as semi-independent fiefdoms operated by a Daifu appointed by whichever house controls them.

The Districts vary in composition, resources and structure. Each is ruled by a functionary of his House who is given considerable independence and authority. They have the unlimited chartered power to lay and collect taxes from their residents, to conduct business and to see to the safety of their residents. Their jurisprudential authority is limited, however, as every member of a House who is accused of a crime has the right to be heard by the Zhou Bo (governor) of the House.


The Imperial Prime Ascendancy of Chiro
  • City/state of Chiro
  • Autonomous District of Hira
  • Autonomous District of Sae
  1. Akia
  2. Awajia
  3. Bizia
  4. Bungia
  5. Chishimia
  6. Chunchia
  7. Dongia
  8. Echizia
  9. Fusia
  10. Gansia
  11. Guizhia
  12. Haejia
  13. Hanjia
  14. Hebania
  15. Hitachia
  16. Hokkaidia
  17. Hunania
  18. Igia
  19. Incheonia
  20. Iwakia
  21. Izusia
  22. Jejia
  23. Jiangia
  24. Joseonia
  25. Kagia
  26. Kapsania
  27. Kenia
  28. Kinia
  29. Koshia
  30. Kushiria
  31. Liaonia
  32. Minoia
  33. Najuria
  34. Negatia
  35. Okia
  36. Osumia
  37. Qingia
  38. Rikuzia
  39. Sagamia
  40. Sangia
  41. Sanyodia
  42. Shaania
  43. Shandia
  44. Shimia
  45. Shimosia
  46. Shiribeshia
  47. Suia
  48. Tangia
  49. Tokia
  50. Totomia
  51. Tsushimia
  52. Wakasia
  53. Yamaishia
  54. Yoshiria
  55. Zaratinia

The Imperial High Sovereignty of Miyabe
  • City/state of Miyabe
  • Autonomous District of
  • Autonomous District of
  1. Andongia
  2. Arusia
  3. Bingia
  4. Buzenia
  5. Chikugia
  6. Chungia
  7. Echigia
  8. Etchia
  9. Gangia
  10. Gongia
  11. Hamhunia
  12. Hanseonia
  13. Hia
  14. Hidia
  15. Hizia
  16. Hokurkia
  17. Hyugia
  18. Ikia
  19. Ishikaria
  20. Iwamia
  21. Iyia
  22. Jeojia
  23. Jilinia
  24. Jungwonia
  25. Kaia
  26. Kawia
  27. Kia
  28. Kozukia
  29. Mikawia
  30. Mujia
  31. Mutsia
  32. Myeonia
  33. Namwia
  34. Nemuria
  35. Onmia
  36. Pyongia
  37. Rikuchia
  38. Sadia
  39. Saikidia
  40. Sanindia
  41. Satsumia
  42. Shambia
  43. Shimotsukia
  44. Sichinia
  45. Surugia
  46. Tajimia
  47. Tambia
  48. Tania
  49. Tokahia
  50. Tonsia
  51. Toyotia
  52. Ulgia
  53. Yamamotia
  54. Yunania
  55. Zeredia

The Imperial Grand Divinity of Shu
  • City/state of Shu
  • Autonomous District of
  • Autonomous District of
  1. Anuhia
  2. Awia
  3. Bithia
  4. Bukgia
  5. Chichibia
  6. Daegia
  7. Dewia
  8. Fujia
  9. Gangnungia
  10. Guania
  11. Hania
  12. Harimia
  13. Hidakia
  14. Higia
  15. Hokia
  16. Hongia
  17. Iburia
  18. Inabia
  19. Isia
  20. Iwashiria
  21. Iwasia
  22. Izumia
  23. Jeonia
  24. Jinjia
  25. Kaesonia
  26. Kangia
  27. Kazusia
  28. Kibia
  29. Kitamia
  30. Kumasia
  31. Kyongia
  32. Mimasakia
  33. Musashia
  34. Nankaidia
  35. Notia
  36. Oshimia
  37. Owaria
  38. Rikuia
  39. Sakjia
  40. Sanukia
  41. Settsia
  42. Shadongia
  43. Shaxia
  44. Shinania
  45. Silia
  46. Suwania
  47. Taihia
  48. Tershia
  49. Tosadia
  50. Tsukushia
  51. Ungia
  52. Wonjia
  53. Yangia
  54. Yoshia
  55. Zhejia

A List of the Cities and Provinces of Westrun by Kingdom

There are two basic political subdivisions in Westrun. The first is the Province and the second is the City. Both of them pay tribute to their monarch.

The Provinces vary in size and composition, but all are ruled a lord who is vested in it and responsible for it to the King. The lord may be a minor noble as a baron, a middling noble as a count or a greater noble as a Duke. Sometimes a lord who holds a province on the border of another Realm is considered a Margrave. If the lord of a province is a King in his own right, he is considered a Prince of any other province over which his royal prerogative does not extend. The lord of a province is considered the highest authority there. They have the unlimited chartered power to lay and collect taxes from their residents, to license marriages and other enterprises, as well as to keep the peace on their lands. They also enjoy the right to a trial before their peers and cannot be divested from their land except for cause and then only by trial.

Freeborn men and those who have been liberated from the role of serfs or slaves often find themselves settling around the open-air markets that rise at crossroads and near common river fords. With the permission of a lord they may settle a town on his land which still falls under the jurisdiction of his Reeve and must draw up a contract to pay him taxes and/or rent.

Once a town is in place and has grown to the size of 1000 free men (usually 3-5000 people), they can petition their monarch to fortify the town with a wall. Upon entertaining the petition, the king holds a hearing at which the populace and their lord have the right to be heard. If the hearing finds for the populace, the town contract is replaced by a royal charter. The town then becomes a city, independent of the rule of the lord whose land it was. The city then pays a tribute to the King as any province might. The city also gains the right to enforce its own laws, tax its own citizens, and elect its own mayor. Anyone born in a city is considered a free man, regardless of his parent's social class or condition of servitude. City air makes men free!


The Kingdom of Balduren

  1. Belinia
  2. Caeria
  3. Clumbria
  4. Durania
  5. Davosia
  6. Dendria
  7. Evandia
  8. Fireria
  9. Fostoria
  10. Fuleria
  11. Galantia
  12. Gonomia
  13. Hampia
  14. Helotia
  15. Isandia
  16. Jolalisia
  17. Kevalia
  18. Lasonia
  19. Lincolia
  20. Maurinia
  21. Rineria
  22. Someria
  23. Twynia
  24. Wodrangia


The Kingdom of Bolden


  1. Banneria
  2. Bedforia
  3. Derburnia
  4. Digesia
  5. Dolsolvia
  6. Dorunia
  7. Dundrinia
  8. Elania
  9. Esvandia
  10. Eornomia
  11. Gerendia
  12. Heria
  13. Horacia
  14. Ipboria
  15. Jerebia
  16. Kasperia
  17. Loxioria
  18. Norfia
  19. Reathia
  20. Samsania
  21. Stafforia
  22. Tenuria
  23. Tonisia
  24. Trabbia
  25. Vostia
  26. Kolboria


The Kingdom of Collonia

  1. Asholia
  2. Apollia, a wilderness
  3. Berinia
  4. Breneria
  5. Delvenia
  6. Devonia
  7. Dwarvaria, a wilderness
  8. Evenfallia, a wilderness
  9. Greenaria
  10. Henovia
  11. Heretfia
  12. Inogolia
  13. Jarbedia
  14. Keneia
  15. Nessenia
  16. Nilracia
  17. Norhamia
  18. Ogroria
  19. Orosia
  20. Rigelia
  21. Rosearia, a wilderness
  22. Selenoria
  23. Solofia
  24. Suffolia


The Kingdom of Menea

  1. Brasandia
  2. Bucinia
  3. Carania
  4. Dorsia
  5. Dryvia
  6. Dwandyria
  7. Fandyria
  8. Felocia
  9. Gularia
  10. Homuria
  11. Ipynia
  12. Islinia
  13. Jasmia
  14. Lansinia
  15. Luxuria
  16. Norhumria
  17. Novyria
  18. Onatolia
  19. Pedoria
  20. Pedyria
  21. Sonoria
  22. Surria
  23. Ulfia
  24. Wunteria


The Kingdom of Rath

  1. Arania
  2. Astia
  3. Cambria
  4. Denmaria
  5. Detria
  6. Durhia
  7. Faria
  8. Fosteria
  9. Franceria
  10. Halduria
  11. Hunusia
  12. Ivonueria
  13. Judaria
  14. Kaasia
  15. Kalesia
  16. Lemurhia
  17. Mederania
  18. Modoria
  19. Noryoria
  20. Obornia
  21. Praxoteria
  22. Regneria
  23. Swendia
  24. Warwisia
  25. Wigilia


The Kingdom of Saklan

  1. Ampheria
  2. Berylia
  3. Cheshia
  4. Conalaria
  5. Dimonia
  6. Donalfia
  7. Dusadia
  8. Emaria
  9. Easaria
  10. Hycanthia
  11. Iperbia
  12. Jelonia
  13. Kenosia
  14. Korunaria
  15. Korlinia
  16. Nottinia
  17. Omersia
  18. Osselia
  19. Poltoria
  20. Rahalia
  21. Reseemia
  22. Sussia
  23. Suttia
  24. Wessia
  25. Wodlandia


The Kingdom of Talir

  1. Arnesonia
  2. Cossia
  3. Clevilia
  4. Drydenia
  5. Essia
  6. Filonia
  7. Furdakia
  8. Grandia
  9. Gygaxia
  10. Iania
  11. Jebulania
  12. Jovia
  13. Judsandia
  14. Lancia
  15. Ludderia
  16. Munaria
  17. Oduneria
  18. Oxforia
  19. Penaxia
  20. Roania
  21. Sharia
  22. Vadevia
  23. Vaneteria
  24. Wilitsia


The Kingdom of Treft

  1. Buloria
  2. Cornwia
  3. Eruria
  4. Fregelia
  5. Gloucia
  6. Jeffersia
  7. Jodonsia
  8. Kucelia
  9. Legolia
  10. Leixia
  11. Madisia
  12. Monroia
  13. Nosidamia
  14. Nubernia
  15. Ossesia
  16. Paboria
  17. Rovalia
  18. Shropsia
  19. Sulronia
  20. Tommonia
  21. Ularia
  22. Wanuria
  23. Webaria
  24. Wiveria
  25. Yhria

A Compilation of the Holdings and Habitations of the Free Provinces

The Free Provinces

The so-called Free Provinces of Westrun are located across the Dagger Sea on the land West of the Pillars of Heaven. They were annexed to the Land of Westrun by Favian the Conqueror in 4910. Each of the lords of the following provinces owes no allegiance to one another, but each was forced to capitulate to the High King of Westrun and swear fealty to whomever sits in his chair. Many of the lords of the Free Provinces are vassals to the High King with respect to this relationship, even if they are not under his direct vassalage (and many are not) in the Eight Kingdoms themselves.
  1. Aasterinia 040.039
  2. Abria 040.024
  3. Agoria 041.027
  4. Ancia 044.024
  5. Aqilia 042.031
  6. Aristia 041.029
  7. Astilaboria
  8. Bahamia 044.025
  9. Baria
  10. Basonia 043.024
  11. Belia
  12. Belolia 040.031
  13. Benonia 041.036
  14. Bolzia 042.028
  15. Bosia 042.032
  16. Brinzia 041.033
  17. Caglia  044.026
  18. Caloria 045.027
  19. Campia 040.032
  20. Caribinia 043.033
  21. Casertia 041.028
  22. Catania 043.027
  23. Chroneprisia 043.031
  24. Comaria 040.035
  25. Daria 040.030
  26. Emoria 044.026
  27. Faluzoria 044.028
  28. Fermia 040.025
  29. Ferraria 040.038
  30. Florenia 039.040
  31. Frilia 041.034
  32. Frosinia 039.027
  33. Garyxia 044.029
  34. Genetia 
  35. Genia 039.030
  36. Golia 041.031
  37. Grossia 041.032
  38. Hlaloria 044.031
  39. Iglesia 040.033
  40. Ilesia
  41. Jamaria
  42. Latinia
  43. Laturia 044.031
  44. Lazia 040.026
  45. Leccia 040.036
  46. Lendyria 042.029
  47. Ligoria
  48. Livornia 041.035
  49. Lodia
  50. Lombia
  51. Mancinia
  52. Marcia 042.033
  53. Materia 042.035
  54. Matinia 040.029
  55. Midenia 041.024
  56. Molisia
  57. Napia 042.026
  58. Nisetia 041.025
  59. Novaria 040.034
  60. Nuria 040.027
  61. Oglia 043.025
  62. Olbia 043.030
  63. Orasia 042.034
  64. Palvia 043.027
  65. Pesaria
  66. Piacenia 040.028
  67. Pordenia 040.037
  68. Pratia 040.026
  69. Ravia 041.030
  70. Sardia
  71. Sardioria
  72. Sernia 042.024
  73. Serpenia 042.025
  74. Shania 043.032
  75. Silcia
  76. Tamaria
  77. Tanzaria 043.026
  78. Tiametia
  79. Trenia
  80. Tusia 043.027
  81. Varesia 
  82. Venia 042.027
  83. Venotia 041.037
  84. Vuelia 042.030

A Definition of the Province

A Definition of the Province
a study by Sage Lochro of Peakshadow

The modern Province in all four lands owes its establishment to the political philosophy of the Pax Vyruma. The so-called Dragon States of antiquity discovered those geographically favorable areas called Reaches. It is no coincidence that the Province of today matches almost exactly with the boundaries of these ancients Reaches. For they were able to intuit naturally what systemic study has revealed today -- a Province is no accidental thing.

In the Land of Eastrun the Province is known as a District, while in Southrun they are called Satrapcies and in Northrun they are known as Jarldoms. But, regardless of their name, it is well-established that a lord and his land are bound in some fashion by mystical ties. By most astute political sages it is agreed that these units of land are neither divisible nor accretable. The manageable area of land which may be invested to a noble is considered its lowest unit and that these areas, the priests of many cultures say, is bound by the nature of the energy which is bound up inside Erenth itself.

Of course, nothing prevents the edict of one lord or another from attempting to supplant the boundaries of these natural Provinces. But long historical study has proven that when such attempts are made, the regions so divided tend toward lawlessness and chaos and may only be restored to some semblance of fruitful use and peaceful existence when the ancient boundaries are restored by a wise and informed nobleman.

It has been advanced by some that the idea of nobility is an artificial construct. According to these fools a noble man and a common man are separated only by words appended to their name. They state further that such a title of nobility does not confer an actual change of character upon the bestowed. In the same fashion, these people say that those born of noble lineage do not inherit any lordly character from their sire.

As proof, they offer that some cads among noblemen are no less given to the passions and weaknesses of common men. They state that the actions and decrees of such men may be by turns cruel, wanton and capricious; just as often as they are kindly, chaste and just. What may we say to such foolishness?

A nobleman is as far from a commoner, as a commoner is from a pig. Now, it may be true that a nobleman may act like a commoner, but this does not change his nature. Rather, it serves to indict him as regards conduct. In the same way, a commoner may rut, or may soil himself, or may even root in the mud if given the chance. But no one, except in a spirit of jest would say that the commoner was in fact a pig. Rather they would allege that he acted like a pig.

Logic aside, a methodical approach to history has revealed that a common man simply cannot hold any Province entrusted to him. The surest test of all is the test of time. Time shows that a man who is not a noble, may hold some area by claiming to, but again, his so-called rule will be fraught with lawlessness and chaos.

Nothing must be inferred from these obvious facts about the number of Provinces which may be ruled by one noble, however. Only that he must take care to rule to the very line of each ancient boundary. Failure to do so is the origin of much trouble.