Showing posts with label .48th C. Show all posts
Showing posts with label .48th C. Show all posts

Maxims of the Unquenched Flames

by Qurnath III, Archflame of the Infernari
as Committed 4844ey

To command flame is to dwell apart, but not alone. To endure it is to become it. To become it is to be remembered when all else turns to ash.

The First Maxim: “The Price of Power is Isolation.”
Power has always been our blessing and our curse. The flame that grants us strength also repels—it cauterizes relationships, it chars intimacy, it brands us as “Other.” A Pyromancer who ascends beyond his peers will find few hands reaching toward him. The world fears what it cannot extinguish. This is not cruelty, but cost. The mountain peak is cold because it is high. The fire lives alone in the lamp because it cannot share its oil. The wise Pyromancer does not flee from solitude. He drinks from it. He learns to listen to the silence left when all others have fled. In that silence, power speaks. Let those who follow the Way of Flame prepare their hearts to burn alone, so that their light may guide others even if none walk beside them.

The Second Maxim: “Power Dwells in Flame Unquenched.”
Too many among us mistake fire as tool: a spell to be cast, a weapon to be spent. But this is a grave error. Power does not reside in the act of burning—but in the will of those which is never extinguished. It is persistence, not violence, that rules the flame. If your fire is quenched by despair, fear, or grief, then you were never its master. To be among the Infernari is to tend the unquenchable fire within the soul. We are not fire-throwers. We are fire-bearers. To bear is to endure. To endure is to conquer.

The Third Maxim: “Those Who Burn Will Never Perish.”
Here lies our faith. This is not metaphor, but prophecy. Every Pyromancer who has looked deep into the flame sees something of death there—but also what lies beyond. The fire is transformation, not destruction. The log is not slain by fire, but made into smoke, light, and heat. So too are we transformed. If we burn wholly, without fear, we pass through the veil.

Lara the Smouldering lives in every whisper of ash. Baalruh's soul lingers in the eternal brazier. And Arecelos, whose flame never guttered, leaps in every hearth. Those who burn in devotion to the flame shall never perish. They will be remembered. They will return, whether as memory, magic, or something still unnamed.

Let every apprentice know: you will be tested by suffering, seared by betrayal, and cast aside by those who fear your power. But if you burn truly, you will outlive time. These Maxims are the beginning of wisdom, not its end. They do not demand agreement; they demand reflection.

History of Man -- Book 1: Westrun Part 12

Until the Paper War (sometimes called the War of the Scrolls) of 3622ey the Tren people of the former Ald Morin were among the best educated and most civilized humans in Westrun. When their libraries were pillaged as a condition of lifting a seige of Elves, much of their learning was lost. That learning was, in part, restored by the knowledge of the Meni from the Principalities. What the Meni did not bring in books, they brought in experiential knowledge and fresh memories. In due course, much of what the Tren had lost was restored to them. For a time, Westrun was on track to recover the arts, sciences and architecture of a former, more glorious age. 

During the Lost Centuries, under the conflicts of the Decadon, the idea that man would someday achieve what the Vyrum had, was temporarily put aside. The sons and daughters of Heimos had little concern for libraries and academies. That disregard for learning relegated all former knowledge to decaying tomes on dusty shelves. But as destructive as the Lost Centuries were to the dream of human advancement, the signature event of the 43rd century ended that dream altogether. 

The Scouring was a mega tsunami that accomplished a level of destruction that neither war, dearth nor disease could match. In a span of single afternoon, an entire generation of the brightest minds was lost to Westrun. Both of the two centers of Vyrum language and learning (Treft and Watersedge) were all but destroyed. While those cities were swiftly repopulated in true human fashion by those of Tren and Meni descent, it was with stock that had long ago vacated the cities for life among the Fahr and Nandi -- people for whom learning did not have the same value.

Thus began the Years of Darkness.

From the 44th until the 48th century, learning among man was wholly vested in two rival groups: the Priests of the Grand Temple and the Magisters of the Dweomersecte. Each was loathe to share knowledge and each had a vested interest in promoting their own esoteric rites above the cause of greater humanity.

Unknown to most anyone, the library in Peakshadow had been built on the recovered pictographic tablets of Lyosha and was placed in the charge of the gray-bearded Fingermen who took vows to keep their knowledge secret. For more than four hundred years the High Kings of Westrun were sitting on a repository of information that was assumed to be little more than a record of deeds, titles, and patents of nobility.

Wald the Jurist was High King for three decades. His record of accomplishment nearly speaks for itself. He did prosecute Danforth's War which remains controversial. Judgment is divided as to whether the High Priest-motivated invasion of the Goblin Kingdoms pruned the goblin horde which later counter-invaded Westrun or, if it instigated the waves of attacks over the next decade. The answer is complicated and might not have a definitive answer.

In 4426 Fredirk of Bolden took the High Throne. His time on the High Throne is marked by the resurgence of the Fraternity led by Marin the Martyr -- who died in the first sortee after the Rangers were reconstituted.

Fredrik was followed in 4438 by Goren of Rath and he is credited as being the first of the High Kings in the Years of Darkness. He was followed in 4443 by Damon of Saklan.

Despite being seen as a hedge against the power of the High Priest, Damon's sentence was a disappointment to many. He was widely viewed as a puppet of the Grand Temple. It was often said that none could tell where the High Priesthood ended and the High King began. There are works of forbidden art that date from that period which show Damon with his lips uncomfortably close to the buttocks of one priest or another.

In 4528 Wallace VIII of Menea was sentenced to the High Throne. He was followed in 4540 by Gareth of Talir, in 4563 by Norfur of Bolden, and in 4581 by Larec of Rath.

In 4597 Norfur II, called the Heretic, imprisoned Kiran the High Priest of the Grand Temple and was excommunicated in return. The so-called war between the High King and the High Priest even saw the temple swept out and turned into an elaborate stables.

Peace was struck between Throne and Temple in 4610 by the election of Liam of Treft. Liam released Kiran in return for the concession that the High Throne would thereafter chose the High Priest from among those selected by the Priests Prime. Thus began the period known as the Captivity by the Grand Temple of Westrun.

In 4620 Liam was succeeded by Henrik of Menea, in 4641 by Vincent of Saklan, in 4650 Dominick of Collonia, in 4662 by Saren of Talir, in 4671 by Eldel of Menea.

Damon II the Everking was sentenced in 4691. Born with elvish blood in his veins, he reigned for nearly 100 years on the throne of the High King. He outlived five wives and used each to cement loyalty from his vassal kings. He was immensely popular with lords and common people alike. It was his vision to build a wall between the Greymantle Mountains and the Inner Sea -- a vision which was not realized until his successor.

Damon II was succeeded in 4792 by Jan the Bricklayer of Bolden. His predecessor had drawn plans and laid aside funding for the wall, but died before the work was begun. Jan undertook the project and became known for it during the 19 years of his rule.

When the Eight Kingdoms were remiss in providing men and arms to the High Throne, Jan saw to the establishment of chartered Halls and the reliance on many mercenary companies from far-flung lands. Jan himself founded the Silver Blades of Bolden, a light infantry company charged with some of the most difficult and politically sensitive actions for the High Throne.

Jan was succeeded in 4811 by Rolod of Collonia, and in 4821 by Beram of Menea who was also called the Chivalrous. Beram was followed in 4831 by Jan II of Bolden, in 4838 by Milytus of Menea and then in 4850 by Marten of Collonia.

Marten was also known as the Pauper King for overspending the High King's treasury and for prosecuting multiple simultaneous wars. Despite his profligate ways, Marten was beloved of the people and dedicated to his subjects.

Histories of the High Kings of All Westrun: IV - The Four-bit Kings

Era of the Four-bit Kings
4811 Rolod of Collonia
4821        Beram the Chivalrous
4831 Jan II of Bolden
4838 Milytus of Menea
4850 Marten the Good aka The Pauper King (Collonia)

The Books of the Archflame of the Infernari vol. 9




  • 4806 Porphus III a short-reigning idealist who tried to merge Infernari philosophy with Druidic traditions, though his teachings were ultimately rejected by the order.

  • 4814 Baalruh IV was a cold and calculating leader who claimed that his namesake was actually possessed by a being from another plane, and that he too, shared that same power source. Moreover, that it was the promise for all Fire Mages and their highest possible attainment.
  • 4844 Qurnath III was quietly influential, he reconciled opposing flame doctrines and created the Maxims -- a set of doctrines now considered seminal to the order. "The Price of Power is Isolation," and "Power dwells in flame unquenched,” and “Those who burn will never perish.”

  • 4866 Torus the Horned claimed to be a half Aeniresa. His reign was marked by suspicion and debauchery. Torus introduced Life Pacts into the order’s deepest devotees.
  • 4896 Arecelos III was devout and ritualistic and revived the worship of Maegara. He saw the use of flame as prayer. He reintroduced many litanies long-abandoned for being “too religious.”

Agronar the Pacifier of Goblins

Agronar was a noted general of Marten the Good who was High King of Westrun from 4850-4901ey.

Agronar was first knighted at the Battle of Five Chieftains in 4875ey during the Northrun campaign and given command of the Steel Fist Company which was redeployed to the Westrun Marches. There he negotiated good relations with the Fraternity and is said to have worn the Green Cloak among them for the space of ten years. After pressing the goblin hordes to the sea in the North, he was placed in command of the Stalwart Legion and sent to reinforce the armies of Treft.

While in Treft, he defeated the orc chieftain of Rakag and greatly diminished the orcs of Dynkyr. Then he exceeded his orders and took his legion into Balduren itself, placing them at the disposal of the Marks Marshall of that kingdom, winning considerable good will and bringing Balduren more fully into the Eight Kingdoms Pact. When the hordes were again pressed to the sea, he founded Harmony to tie the forces of Collonia and Balduren together. 

After several years in Harmony, Agronar took his legion directly into the Goblin Kingdoms. Once there, he won wars against several horde chieftains and lost three Captains that had been with him since his knighting in Northrun. He defeated Gruumsh One-eye, god-king of the Orcs in single combat, and then founded the Hall of Splendor on that field of battle. 

Agronar remained in the Goblin Kingdoms prosecuting every gathering of orc and goblin which was large enough to earn his notice. In 4901ey, he was recalled to Peakshadow upon the death of Marten the Good. 

After swearing fealty to the new king, Favian III, he was named the Chancellor General of Westrun, but absconded from Peakshadow in the middle of the night. He returned to his legions in the South and traversed the entirety of the Goblin Kingdoms, coming eventually to the Satrapcies of Southrun. There he disbanded his legions, and entered semi-retirement, keeping only the Steel Fist Company under his command. 

He was later summoned to service by Favian III and sent to prosecute the so-called "Debtor's War" in the Pincipalities of Vyruma Serpentis. After conquering all of the white and black princes, he renamed the Free Provinces and extracted allegiance to the High Throne from their new barons. 

At the end of the "Debtor's War" he was recalled to Peakshadow to renew his oath of fealty to High King Favian, but disappeared at sea and was never seen again.



The Fergus Codex: Law VIII -- Concerning Slavery and Labor

Vyrum Law
The Gnummorong must not be repeated. No captive may be bought or sold, no captive may ever work without compensation of silver. 

 Law of Fergus 4275
We desire that it be known that those of the goblin races cannot be considered captives, for captivity is a crime against humans and Besnir alone. 

 Law of Fergon 4301
We recognize that hereditary serfs are not slaves, but those who receive land produce and protection of their current lord in lieu of rents. In being serfs, they are kept from starvation and death. And as their state is tied to the land of their birth and cannot be transferred, they are not held by the lord, but by the land itself.

 Law of Wald 4422
We recognize that indentured servitude is a voluntary condition and not the same as slavery. It is a wise provision with which the destitute and dispossessed may use to work themselves from debt.

Law of Marten 4858
We desire that the freeborn be paid the minimum sum of 1 silver coin per week of labor and that no indentured servant be held in thrall longer than 7 harvests. 

 Law of Braolas 5193
In as much as it has fallen to me to set forth the ancient and recognized custom of apprenticeship in all trades; and desiring only to see that the good traditions that bind men continue; I hereby set forth the law and edict of apprenticeship to be observed by all peoples for all times evermore.

The Fergus Codex: Law VII -- Concerning Marriage

Vyrum Law
Only the prince may have more than one mate; and only the prince may have a mate who shares an ancestor within three generations. 

Law of Fergus 4275
We desire that the customs of marriage be preserved in each kingdom and held inviolable by the other kings and their faithful lords. Neither daughters nor wives shall be carried off, lest the offender be treated as evil. Yet a couple may enter elopement and after seven years be treated as if a valid contract were made.

Law of Fergon 4301
We desire that each woman enter marriage with the maiden fee paid to her father, and that a dower be drawn from that sum and entrusted to her, to maintain her in widowhood. To that dower the husband will add an annual stipend for seven years, and to it he shall also add again the maiden fee first paid for any infidelity.

Law of Fergus II 4328
We desire that each man who sires a bastard must see to the upkeep of mother and child or else be fined the tenth part of his income until the bastard reaches his 18th summer. 

Law of Wald 4422
We desire that each woman put away by her husband be given her dower whole, and the same sum again in silver for her maintenance. But that her children must not become bastards thereby, nor lose their right to inherit. But a woman put away on account of infidelity shall not be entitled to the sum.

Law of Marten 4858
We recognize that the contract of marriage may not be valid without the express consent of the intended husband and wife. No man may become a husband before his 18th harvest and no maiden before her 16th with a visible flowering evidenced by blood.

Law of Gelder 5011
A contract which promised a maiden, but which was not delivered as such, shall be considered without force.

The Fergus Codex: Law V -- Concerning Crimes Felonious and Petty

Vyrum Law
The crimes of treason and murder are abominable and shall be avenged by the Range in which they occurred. Kinslaying is an abomination which must be punished by the faction which suffers the loss. Save that for all offenses, hallowed ground may offer safe haven to all those who seek its protection. 

Law of Fergus 4275
We desire that the crime of harboring those who have committed treason or murder shall be punished in like manner as the abominable crimes. For sanctuary can only be found on hallowed ground by a Priest. 

Law of Fergon 4301
We declare that nothing shall prevent a lord from seeking his own justice, if he is the victim of any abominable crime, regardless of where the crime occurred. Moreover, the crimes of robbery and theft shall be be worthy of maiming on the second offense, and considered abominable only upon the third offense. Moreover, no one who has stolen only food or water shall be guilty of robbery or theft if they have passed at least three towns without receiving any by begging.

Law of Etru 4376
We desire that to the abominable crimes of treason, robbery, murder and theft are to now added the crimes of counterfeiting, forgery and arson upon the second offense. For all abominable crimes a debt of silver may also attach and ransom accepted in lieu of punishment.

Law of Wald 4422
We desire to clarify that crimes can only be committed abominably when exercised against someone of equal or greater station: 
  • Treason is the taking of arms by vassal against his lord, or else plotting with others to do the same. 
  • Robbery is the unjust taking of property by force of arms, but shall not include the lawful spoils of war. 
  • Murder is the unwarranted taking of a man’s life by a person outside of his family, except under a flag of war. 
  • Theft is the unjust taking of property by deception, subterfuge or cloak of darkness, 
  • Counterfeiting is the attempt to pass some material thing as an item of higher value by concealing its true nature. 
  • Forgery is the attempt to pass as legitimate, the illegitimate seal or signature of a lord or noble house. 
  • Arson is the burning of property belonging to another, or endangering the property of others by uncontrolled burning. 
Law of Marten 4858
We desire that the protections of forgery be extended to duly chartered companies, orders and factions which are enrolled with either the Devout Order of Clerics Regular of the Penitent Knights of Poverty, or of any of the noble banking houses. 

Law of Gelder 5011
We desire that Treason also be defined so as to include murderous threats breathed against any King, and affirmation of the same either by word or silence. 

Law of Thelstan 5108
We decide that the following offenses may only be punished as petty crimes in accordance with local customs: 
  • Any abominable crime committed against someone of lesser station. 
  • Assault 
  • Bastardy 
  • Bigamy 
  • Excessive Indebtedness 
  • Disturbing the Peace 
  • Drunkenness 
  • Riotous assembly 
  • Oath-breaking 
  • Poaching 
  • Rape 
  • Slander 
  • Slave-dealing 
  • Tax avoidance 
  • Trafficking stolen property 
  • Vagrancy 
  • Witchcraft 
Law of Halinard 5285
Because Bounty Hunting is a dangerous profession, but one that is necessary for the good order of all societies and the protection of nobility everywhere, we therefore, bind ourselves to the institution and protection of the articles instituted by the Bounty Hunters Guild.

The Fergus Codex: Law IV -- Concerning Provinces and Charters

Vyrum Law
The good governance of all the known lands depends on the administration of the Ranges. Each Range is particular to the regent who is blood-bound to its borders by the decrees of its Priest.

Law of Fergus 4275
We desire that each Province shall see to the justice and taxes within its borders. 

Law of Fergon 4301
We desire no man may fortify nor crenellate his manse or holding without a charter from his liege.

Law of Wald 4422
We hold that a town may be established with a grant of charter from a provincial regent wherever a church has been established. Such a town will remain within the administration and justice of that lord, but the charter duration shall be perpetual unless the town should fall below 100 souls. A town, once given a charter to enclose itself with a wall, will be recognized as a city -- an independent province answerable to the administration and justice of the king through its Lord Mayor.

Law of Jan 4793
We hold that as the chartered Halls have spread from the Free Provinces to Westrun, down to Southrun and even some have appeared in Eastrun. Their growing number necessitates that certain regulations be made as to their conduct and constitution. We therefore agree to recognize them and bind them within our several domains by certain strictures.

Law of Marten 4858
We hold that certain companies of men and interests may be chartered and answerable to the administration and justice of the king through their chartered representative.

Law of Flavian 4912
We hold that the Provinces formerly known as the Principalities of Vyrum Serpentis are free and independent states, not subject to any king or monarch, and having no law but that which is locally made and consistent with the Fergus Codex and its appendments. Each provinces shall be wholly governed by the good lords which serve as their faithful regents. We hold also that these states shall see to their own defense and pay only a quarter share of the shield-tax normally levied, to their eternal and faithful leige lord, the High King of the Eight Kingdoms of Westrun.

The Fergus Codex: Law III -- Concerning Titles and Coat of Arms

 Vyrum Law
The Prince is the lord paramount and known by his title of property and by the coat of arms which he bears. These he shall have the right to pass to whomsoever of his faction can properly inherit them.

Law of Fergus 4275
We desire that Princes should pass their worldly titles and goods according to custom. That sons should inherit in the order of their birth, but if no sons be found, then the sons of the sons, in the order of their birth. But if neither sons nor sons of sons be found, then the sons of the son's sons.  If none be found in that line, then brothers of the Prince in the order of their birth, but if no brothers be found, then the nephews of the Prince in the order of their birth, then the uncle and male cousins and male distal cousins. Yet we will not prohibit the curious customs of Saklan, nor that of the Kings of Balduren, Treft and Talir, which shall be in force in their kingdoms.

Law of Wald 4422
We desire that men of noble bearing have the same protection of title and arms that are due the Kings of the realms. That those which are land lords and who have kept their domains current with respect to taxes will not be dispossessed of title, arms and lands upon the death of their leige.

Law of Damon 4449
We declare that in cases among kings, where no heir can be found, it shall fall to the High King to determine who shall ascend to their vacant throne.

Law of Marten 4858
We desire that men of gentle bearing have the same protection of title and arms that are due the noble men of the realms. That they are likewise unharmed as land lords over any estates they hold, upon the death of noble men. We find also that the Captain's privilege as understood by the Vicenary Ports is incorporated into these laws.

Law of Gelder 5011
We decide that in cases among noble men, where no heir can be found, it shall fall to the king of the realm to determine who shall inherit the vacant manor and titles.

The Fergus Codex: Law II -- Concerning Principalities

Vyrum Law
The Prince occupies the place of honor and has no rival to his authority. He acts to shelter and support, serving as both father and mother to the masses. As his children the masses must be loyal and filial. Should they cherish wickedness and have rebellious hearts, they will offend the order established by heaven itself. 

Law of Fergus 4275
We desire that the Prince of Peakshadow shall only be seen as the first among princes. As the first among equals, he is able to judge among them for any disputes he shall be invited to hear. 

Law of Fergon 4301
We declare that whenever matters are in dispute among princes that only one party to the dispute must request a hearing for the Prince of Peakshadow to hold court. 

Law of Wald 4422
We acknowledge that the masses have no champion greater than the Prince of Peakshadow, and their mistreatment shall be as an affront to his throne. 

Law of Damon  4449
We recognize that the right to rule proceeds from heaven and to those princes who bear that divine right, and whom we now name Kings. We now name the Prince of Peakshadow as the High King. Beneath us are other noble classes, owners of estate and means, who along with kings rule the masses, but only when invested by kings with the divine right to do so. 

Law of Marten 4858
We specify that precedence shall be given to Kings and then Princes and all manner of royalty which are descended from them as custom shall allow. Next in precedence are the noble classes which rule over duchies and counties and baronies who shall in no way be denied the right of their stations and names. 

Law of Gelder 5011
We declare that inasmuch as the Patriarch has given places of honor above what is common to members of his ignoble clergy, we also deem that by acts of valor and other greatness, Princes may likewise elevate certain men to this gentle station. Such men shall in no way be denied the right of their stations and names. 

Law of Thelstan 5108
We recognize that when men of noble station are not on hand to make knights of the valorous and great, that other knights shall not be forbidden from doing so, as they are often the only witnesses to such acts as are deserving, and that this is in keeping with the most ancient of customs. In any case, we declare that it shall fall to men of nobility to ratify that which is recognized on the fields of glory.

The Tandis Lists: List XVII

The Tandis Lists are the compiled lists of all of the Old Bears since the First Gathering of Rangers in 3278ey. They are kept by Tandis of Peakshadow -- a well-respected historian of the Fraternity.

In the 48th century there was:

4828 Taros 
4838 Balrik
4848 Colbeder
4858 Slavon 

4868 Deriandor the Exile who for the sake of his oath to the Fraternity was forbidden by the elves from returning to his people.



Rules for Resolving Dispute Among the Nobility and Gentry and All Common Men of Honor

His Majesty Beram, High King of Westrun
by the Gift of the Gods and Faithful to the Grand Temple and its High Priest Verco.


We decree that the following norms are henceforth recognized as having been established from all antiquity and attested to by the unanimous record of all civilized peoples everywhere.

In every grievance between two individuals a proper form ought be followed to avoid the unnecessary shedding of blood and to identify the participants should judicial notice be taken.

When a man finds himself insulted by another man on a matter concerning murder, treason, heresy, desertion of one's lord, abduction, perjury, fraud or rape it is customary to announce the insult and to give the speaker the opportunity to ransom his words with an apology taking careful note of the station of the aggrieved.

"Good man (or sir or lord), no offense was intended."

or

"Good man (or sir or lord), I see that I have offended you and withdraw my words."

If the aggrieved should accept the apology it is a matter ended, but if he accept it not, or if no apology is forthcoming, then the man insulted may demand that the ransom his words with iron. 

But if the offender does not attempt to ransom his words (either by an apology or by iron) he will be considered a Neivarin and such a man will lose the right to swear oaths and to bear witness on any matter concerning man or woman, rich or poor, contract or property.

Ransom by Iron

The matter will be settled wherever a cloak is thrown, or a spear is buried to the haft, or a line is drawn or three roads meet. The matter shall be settled no sooner than within an hour, but in no case longer than 7 days and this shall be at the option of he who was challenged. Or else the challenged may decide to leave the date and time to the aggrieved and instead opt to exercise the right to appoint a champion.

Among men of unequal station, it shall be the right of the higher station to have a champion presumed without losing the right to set terms.

If either the aggrieved or the challenged should fail to meet at the date and time they shall be considered a Neivarin and such a man will lose the right to swear oaths and to bear witness on any matter concerning man or woman, rich or poor, contract or property.

Both aggrieved and challenged shall have the right to a second. The second will negotiate and arrange on behalf of their patron and may provide assistance or medical aid at the conclusion of the affair.

Additional Terms

Terms, which may be insisted first by the challenged, but then by the aggrieved and alternating back and forth. A first term may be countered by a second or accepted outright. If accepted, no other terms may be insisted, but if a term is demanded in reply, then another term may be set in response and so on. If no further terms are insisted the matter will be resolved with whatever has been determined.

Choice of Weapon or fists
Choice of personal weapons or weapons generic
Choice of Armor or None
Choice of personal armor or armor generic
To consider the matter ended at first blood, at three falls, at unconsciousness or death.
To allow magic or not

If the aggrieved shall lose, he will bear the weight of judgment of he who has spoken and all may take note as to the truth of the matter. But if he who was challenged to ransom his words is unable to do so, it shall be accorded to the aggrieved an apology and all men will take note of the falsehood.

The least trophy that might be demanded at combat's end is dependent on the station of the defeated. A platinum coin may be demanded of a King, a gold coin of a nobleman, a silver coin of a gentleman, or a copper of a commoner. If such a ransom is not able to be collected, then the combatant's arms, armor, horse, spurs, glove, or the scarf of his lady may be demanded, instead.

Rules for the Contest of Arms within the Bounds of Chivalry

His Majesty Beram, High King of Westrun by the Gift of the Gods and Faithful to the Grand Temple and its High Priest Verco.

To all the lords and ladies, knights and gentry of the Eight Kingdoms and the Free Provinces.

We decree that the following norms be observed in all Westrun wheresoever such contests be held.
  • Every contest of arms will appoint a Tournament Queen with title embellishment.
  • Only knights may serve as contestants and each knight must own horse and armor as they will be forfeit to the winner by the vanquished. Those things may be kept as a trophy or ransomed to their previous owner under agreed terms.
  • Each contestant may be attended to by one squire only. Only a squire shall re-arm a contestant, help him regain his feet, tend to his wounds, or else conduct him from the field. In the case of severe wounds, unconsciousness, or delirium, only the squire may forfeit the contest on behalf of his knight.
  •  If a bloom is spotted upon a contestant, quarter will be offered by him striking the blow. If the wounded should continue to fight, the contest will continue until a fresh wound is struck, or until a combatant is begged for quarter, or by the granted mercy of the Tournament Queen.
  • For total contestants, only the even numbers shall be observed: two, four, six, and so on.
  • Combat is to commence with a loud cry, a blown horn, a struck cymbal, or else by dropped scarf. 
At the Joust 
  • Contestants will try at three passes, or until a rider is unhorsed.
  • Unhorsing a rider will score four points, breaking a lance upon a shield will score one point and breaking a lance upon the chest will score two points.
  • Deliberately striking the helm or steed shall not score, but shall disqualify.
  • A contestant may yield without loss of honor at the end of three passes, but must surrender his horse and armor.
  • An unhorsed or unlanced contestant may opt to continue in close combat with only one shield, and will keep all previously earned points intact. 
 At Close Combat 
  • Contestants will have recourse to three shields.
  • In lieu of shield, contestants may carry a second or use a weapon which requires two hands.
  • A broken shield will score one point.
  • Ejection or retreat from the square will score one point.
  • A contestant who yields, is disarmed, or knocked senseless shall have lost.
  • A contestant may yield without loss of honor, but must surrender horse and armor.
It is common that ten percent of all the silver gained by ransoming men, horses, arms and armor will be paid to the Tournament Queen.

Ruwallah the Lawgiver

Ruwallah was the sixth son of a minor chieftain who blamed the vicissitudes of his family fortune on their household god. In frustration with that god's impotence or unwillingness to act on their behalf, he set out with a firm resolve to find and confront the avatar of the god, where ever it might be found.

The wise men of that place and that age, held that the vast desert which was created in a war between the Five Nations, contained a portal to the heavenly kingdom. With no fortune to inherit and no power to risk, Ruwallah entered the Khard and wandered for the next forty years.

Finally, in the year 4875ey, Ruwallah the Lawgiver emerged bearing clay pressings of words which he claimed were found chiseled into the Obelisks. These Obelisks, he said, were the foundation stones of the world itself and were found in the midst of a Lake of Glass, from which the sun rose each day.

He claimed that the etchings he brought back were the Nahmus Abadi, or Law Which Cannot Change, and were written from the foundation of all things. Further, he dared to say that common men and Princes alike, would only prosper to the extent that they followed this new moral code. 

At first, Ruwallah was ridiculed where ever he went, for he seemed to be a madman, but he was able to answer the most learned men with aplomb. Many different diviners and astrologers recorded their encounters with him and while he died penniless and unappreciated as a common street preacher, his teaching had a toehold which would eventually bear fruit.

The History of Marten I

This is the history of Marten the Good, also called the Pauper King.

Marten Rigel was King of Collonia until he was sentenced to the Throne, the first of that realm to have done so. He ascended to the High Throne in 4850ey, succeeding Milytus II. It is said that his great popularity was due not only to his own benevolence but in surrounding himself with lords and generals of great ability and benevolence of their own.

While his reign was long it was financially strained by the prosecution of two wars -- one against the Northrun clans and another against Goblin Hordes. Marten is credited with healing the rift that had separated Balduren from the other realms and by enlisting the help of the Lances to his aid. He also gave aid and succor to the Rangers of the Fraternity and was able to bring them into the cause of the High Throne.

Marten is also sometimes called Marten the Mason, for he commissioned the Great Wall which began to be built on the Northern frontiers of Collonia and was to stretch to the Narrow Sea.

He died, old and infirmed, just one year into his sixth sentence in 4901ey and was succeeded by Favian III.