The First Maxim: “The Price of Power is Isolation.”Power has always been our blessing and our curse. The flame that grants us strength also repels—it cauterizes relationships, it chars intimacy, it brands us as “Other.” A Pyromancer who ascends beyond his peers will find few hands reaching toward him. The world fears what it cannot extinguish. This is not cruelty, but cost. The mountain peak is cold because it is high. The fire lives alone in the lamp because it cannot share its oil. The wise Pyromancer does not flee from solitude. He drinks from it. He learns to listen to the silence left when all others have fled. In that silence, power speaks. Let those who follow the Way of Flame prepare their hearts to burn alone, so that their light may guide others even if none walk beside them.The Second Maxim: “Power Dwells in Flame Unquenched.”Too many among us mistake fire as tool: a spell to be cast, a weapon to be spent. But this is a grave error. Power does not reside in the act of burning—but in the will of those which is never extinguished. It is persistence, not violence, that rules the flame. If your fire is quenched by despair, fear, or grief, then you were never its master. To be among the Infernari is to tend the unquenchable fire within the soul. We are not fire-throwers. We are fire-bearers. To bear is to endure. To endure is to conquer.The Third Maxim: “Those Who Burn Will Never Perish.”Here lies our faith. This is not metaphor, but prophecy. Every Pyromancer who has looked deep into the flame sees something of death there—but also what lies beyond. The fire is transformation, not destruction. The log is not slain by fire, but made into smoke, light, and heat. So too are we transformed. If we burn wholly, without fear, we pass through the veil.
Maxims of the Unquenched Flames
History of Man -- Book 1: Westrun Part 12
Despite being seen as a hedge against the power of the High Priest, Damon's sentence was a disappointment to many. He was widely viewed as a puppet of the Grand Temple. It was often said that none could tell where the High Priesthood ended and the High King began. There are works of forbidden art that date from that period which show Damon with his lips uncomfortably close to the buttocks of one priest or another.
In 4528 Wallace VIII of Menea was sentenced to the High Throne. He was followed in 4540 by Gareth of Talir, in 4563 by Norfur of Bolden, and in 4581 by Larec of Rath.
Damon II was succeeded in 4792 by Jan the Bricklayer of Bolden. His predecessor had drawn plans and laid aside funding for the wall, but died before the work was begun. Jan undertook the project and became known for it during the 19 years of his rule.
Jan was succeeded in 4811 by Rolod of Collonia, and in 4821 by Beram of Menea who was also called the Chivalrous. Beram was followed in 4831 by Jan II of Bolden, in 4838 by Milytus of Menea and then in 4850 by Marten of Collonia.
Marten was also known as the Pauper King for overspending the High King's treasury and for prosecuting multiple simultaneous wars. Despite his profligate ways, Marten was beloved of the people and dedicated to his subjects.
Histories of the High Kings of All Westrun: IV - The Four-bit Kings
4811 Rolod of Collonia4821 Beram the Chivalrous4831 Jan II of Bolden4838 Milytus of Menea4850 Marten the Good aka The Pauper King (Collonia)
The Books of the Archflame of the Infernari vol. 9
- 4806 Porphus III a short-reigning idealist who tried to merge Infernari philosophy with Druidic traditions, though his teachings were ultimately rejected by the order.
- 4814 Baalruh IV was a cold and calculating leader who claimed that his namesake was actually possessed by a being from another plane, and that he too, shared that same power source. Moreover, that it was the promise for all Fire Mages and their highest possible attainment.
- 4844 Qurnath III was quietly influential, he reconciled opposing flame doctrines and created the Maxims -- a set of doctrines now considered seminal to the order. "The Price of Power is Isolation," and "Power dwells in flame unquenched,” and “Those who burn will never perish.”
- 4866 Torus the Horned claimed to be a half Aeniresa. His reign was marked by suspicion and debauchery. Torus introduced Life Pacts into the order’s deepest devotees.
- 4896 Arecelos III was devout and ritualistic and revived the worship of Maegara. He saw the use of flame as prayer. He reintroduced many litanies long-abandoned for being “too religious.”
Agronar the Pacifier of Goblins
Agronar was first knighted at the Battle of Five Chieftains in 4875ey during the Northrun campaign and given command of the Steel Fist Company which was redeployed to the Westrun Marches. There he negotiated good relations with the Fraternity and is said to have worn the Green Cloak among them for the space of ten years. After pressing the goblin hordes to the sea in the North, he was placed in command of the Stalwart Legion and sent to reinforce the armies of Treft.
While in Treft, he defeated the orc chieftain of Rakag and greatly diminished the orcs of Dynkyr. Then he exceeded his orders and took his legion into Balduren itself, placing them at the disposal of the Marks Marshall of that kingdom, winning considerable good will and bringing Balduren more fully into the Eight Kingdoms Pact. When the hordes were again pressed to the sea, he founded Harmony to tie the forces of Collonia and Balduren together.
The Fergus Codex: Law VIII -- Concerning Slavery and Labor
The Gnummorong must not be repeated. No captive may be bought or sold, no captive may ever work without compensation of silver.
The Fergus Codex: Law VII -- Concerning Marriage
The Fergus Codex: Law V -- Concerning Crimes Felonious and Petty
- Treason is the taking of arms by vassal against his lord, or else plotting with others to do the same.
- Robbery is the unjust taking of property by force of arms, but shall not include the lawful spoils of war.
- Murder is the unwarranted taking of a man’s life by a person outside of his family, except under a flag of war.
- Theft is the unjust taking of property by deception, subterfuge or cloak of darkness,
- Counterfeiting is the attempt to pass some material thing as an item of higher value by concealing its true nature.
- Forgery is the attempt to pass as legitimate, the illegitimate seal or signature of a lord or noble house.
- Arson is the burning of property belonging to another, or endangering the property of others by uncontrolled burning.
We desire that the protections of forgery be extended to duly chartered companies, orders and factions which are enrolled with either the Devout Order of Clerics Regular of the Penitent Knights of Poverty, or of any of the noble banking houses.
We desire that Treason also be defined so as to include murderous threats breathed against any King, and affirmation of the same either by word or silence.
- Any abominable crime committed against someone of lesser station.
- Assault
- Bastardy
- Bigamy
- Excessive Indebtedness
- Disturbing the Peace
- Drunkenness
- Riotous assembly
- Oath-breaking
- Poaching
- Rape
- Slander
- Slave-dealing
- Tax avoidance
- Trafficking stolen property
- Vagrancy
- Witchcraft
The Fergus Codex: Law IV -- Concerning Provinces and Charters
The good governance of all the known lands depends on the administration of the Ranges. Each Range is particular to the regent who is blood-bound to its borders by the decrees of its Priest.
Law of Flavian 4912
We hold that the Provinces formerly known as the Principalities of Vyrum Serpentis are free and independent states, not subject to any king or monarch, and having no law but that which is locally made and consistent with the Fergus Codex and its appendments. Each provinces shall be wholly governed by the good lords which serve as their faithful regents. We hold also that these states shall see to their own defense and pay only a quarter share of the shield-tax normally levied, to their eternal and faithful leige lord, the High King of the Eight Kingdoms of Westrun.
The Fergus Codex: Law III -- Concerning Titles and Coat of Arms
Vyrum Law
The Prince is the lord paramount and known by his title of property and by the coat of arms which he bears. These he shall have the right to pass to whomsoever of his faction can properly inherit them.
Law of Fergus 4275
We desire that Princes should pass their worldly titles and goods according to custom. That sons should inherit in the order of their birth, but if no sons be found, then the sons of the sons, in the order of their birth. But if neither sons nor sons of sons be found, then the sons of the son's sons. If none be found in that line, then brothers of the Prince in the order of their birth, but if no brothers be found, then the nephews of the Prince in the order of their birth, then the uncle and male cousins and male distal cousins. Yet we will not prohibit the curious customs of Saklan, nor that of the Kings of Balduren, Treft and Talir, which shall be in force in their kingdoms.
Law of Wald 4422
We desire that men of noble bearing have the same protection of title and arms that are due the Kings of the realms. That those which are land lords and who have kept their domains current with respect to taxes will not be dispossessed of title, arms and lands upon the death of their leige.
Law of Damon 4449
We declare that in cases among kings, where no heir can be found, it shall fall to the High King to determine who shall ascend to their vacant throne.
Law of Marten 4858
We desire that men of gentle bearing have the same protection of title and arms that are due the noble men of the realms. That they are likewise unharmed as land lords over any estates they hold, upon the death of noble men. We find also that the Captain's privilege as understood by the Vicenary Ports is incorporated into these laws.
Law of Gelder 5011
We decide that in cases among noble men, where no heir can be found, it shall fall to the king of the realm to determine who shall inherit the vacant manor and titles.
The Fergus Codex: Law II -- Concerning Principalities
The Prince occupies the place of honor and has no rival to his authority. He acts to shelter and support, serving as both father and mother to the masses. As his children the masses must be loyal and filial. Should they cherish wickedness and have rebellious hearts, they will offend the order established by heaven itself.
We declare that whenever matters are in dispute among princes that only one party to the dispute must request a hearing for the Prince of Peakshadow to hold court.
The Tandis Lists: List XVII
4828 Taros4838 Balrik4848 Colbeder4858 Slavon
4868 Deriandor the Exile who for the sake of his oath to the Fraternity was forbidden by the elves from returning to his people.
Rules for Resolving Dispute Among the Nobility and Gentry and All Common Men of Honor
by the Gift of the Gods and Faithful to the Grand Temple and its High Priest Verco.
We decree that the following norms are henceforth recognized as having been established from all antiquity and attested to by the unanimous record of all civilized peoples everywhere.
In every grievance between two individuals a proper form ought be followed to avoid the unnecessary shedding of blood and to identify the participants should judicial notice be taken.
When a man finds himself insulted by another man on a matter concerning murder, treason, heresy, desertion of one's lord, abduction, perjury, fraud or rape it is customary to announce the insult and to give the speaker the opportunity to ransom his words with an apology taking careful note of the station of the aggrieved.
If the aggrieved should accept the apology it is a matter ended, but if he accept it not, or if no apology is forthcoming, then the man insulted may demand that the ransom his words with iron.
The matter will be settled wherever a cloak is thrown, or a spear is buried to the haft, or a line is drawn or three roads meet. The matter shall be settled no sooner than within an hour, but in no case longer than 7 days and this shall be at the option of he who was challenged. Or else the challenged may decide to leave the date and time to the aggrieved and instead opt to exercise the right to appoint a champion.
If either the aggrieved or the challenged should fail to meet at the date and time they shall be considered a Neivarin and such a man will lose the right to swear oaths and to bear witness on any matter concerning man or woman, rich or poor, contract or property.
Terms, which may be insisted first by the challenged, but then by the aggrieved and alternating back and forth. A first term may be countered by a second or accepted outright. If accepted, no other terms may be insisted, but if a term is demanded in reply, then another term may be set in response and so on. If no further terms are insisted the matter will be resolved with whatever has been determined.
If the aggrieved shall lose, he will bear the weight of judgment of he who has spoken and all may take note as to the truth of the matter. But if he who was challenged to ransom his words is unable to do so, it shall be accorded to the aggrieved an apology and all men will take note of the falsehood.
The least trophy that might be demanded at combat's end is dependent on the station of the defeated. A platinum coin may be demanded of a King, a gold coin of a nobleman, a silver coin of a gentleman, or a copper of a commoner. If such a ransom is not able to be collected, then the combatant's arms, armor, horse, spurs, glove, or the scarf of his lady may be demanded, instead.
Rules for the Contest of Arms within the Bounds of Chivalry
To all the lords and ladies, knights and gentry of the Eight Kingdoms and the Free Provinces.
We decree that the following norms be observed in all Westrun wheresoever such contests be held.
- Every contest of arms will appoint a Tournament Queen with title embellishment.
- Only knights may serve as contestants and each knight must own horse and armor as they will be forfeit to the winner by the vanquished. Those things may be kept as a trophy or ransomed to their previous owner under agreed terms.
- Each contestant may be attended to by one squire only. Only a squire shall re-arm a contestant, help him regain his feet, tend to his wounds, or else conduct him from the field. In the case of severe wounds, unconsciousness, or delirium, only the squire may forfeit the contest on behalf of his knight.
- If a bloom is spotted upon a contestant, quarter will be offered by him striking the blow. If the wounded should continue to fight, the contest will continue until a fresh wound is struck, or until a combatant is begged for quarter, or by the granted mercy of the Tournament Queen.
- For total contestants, only the even numbers shall be observed: two, four, six, and so on.
- Combat is to commence with a loud cry, a blown horn, a struck cymbal, or else by dropped scarf.
- Contestants will try at three passes, or until a rider is unhorsed.
- Unhorsing a rider will score four points, breaking a lance upon a shield will score one point and breaking a lance upon the chest will score two points.
- Deliberately striking the helm or steed shall not score, but shall disqualify.
- A contestant may yield without loss of honor at the end of three passes, but must surrender his horse and armor.
- An unhorsed or unlanced contestant may opt to continue in close combat with only one shield, and will keep all previously earned points intact.
- Contestants will have recourse to three shields.
- In lieu of shield, contestants may carry a second or use a weapon which requires two hands.
- A broken shield will score one point.
- Ejection or retreat from the square will score one point.
- A contestant who yields, is disarmed, or knocked senseless shall have lost.
- A contestant may yield without loss of honor, but must surrender horse and armor.
Ruwallah the Lawgiver
The wise men of that place and that age, held that the vast desert which was created in a war between the Five Nations, contained a portal to the heavenly kingdom. With no fortune to inherit and no power to risk, Ruwallah entered the Khard and wandered for the next forty years.
Finally, in the year 4875ey, Ruwallah the Lawgiver emerged bearing clay pressings of words which he claimed were found chiseled into the Obelisks. These Obelisks, he said, were the foundation stones of the world itself and were found in the midst of a Lake of Glass, from which the sun rose each day.
He claimed that the etchings he brought back were the Nahmus Abadi, or Law Which Cannot Change, and were written from the foundation of all things. Further, he dared to say that common men and Princes alike, would only prosper to the extent that they followed this new moral code.
The History of Marten I
Marten Rigel was King of Collonia until he was sentenced to the Throne, the first of that realm to have done so. He ascended to the High Throne in 4850ey, succeeding Milytus II. It is said that his great popularity was due not only to his own benevolence but in surrounding himself with lords and generals of great ability and benevolence of their own.
While his reign was long it was financially strained by the prosecution of two wars -- one against the Northrun clans and another against Goblin Hordes. Marten is credited with healing the rift that had separated Balduren from the other realms and by enlisting the help of the Lances to his aid. He also gave aid and succor to the Rangers of the Fraternity and was able to bring them into the cause of the High Throne.
Marten is also sometimes called Marten the Mason, for he commissioned the Great Wall which began to be built on the Northern frontiers of Collonia and was to stretch to the Narrow Sea.
He died, old and infirmed, just one year into his sixth sentence in 4901ey and was succeeded by Favian III.