Showing posts with label Scaer. Show all posts
Showing posts with label Scaer. Show all posts

Scaer






One of the four women-at-arms who fights the opponents of Feere before she gets to them. Scaer along with Hore, Kwayl and Dredt will use long cruel claws to make called shots on the arms of opponents in combat. 
While their target sees them as naked, morbidly obese women with long, stringy hair, they appear to everyone else as mere wisps of vapor. 

Kwayl





       One of the four women-at-arms who fights the opponents of Feere. Kwayl along with Scaer, Dredt and Hore will use long cruel claws to rake the arms of opponents. 
While their target sees them as naked, morbidly obese women with long, stringy hair, they appear to everyone else as mere wisps of vapor. 
When slain, they will dissipate for 24 hours’ time. 

Hore


   One of the four women-at-arms who fights the opponents of Feere. Hore, along with Scaer, Dredt and Kwayl will use long cruel claws to rake the arms of her opponents, often causing them to drop weapons, shields and other useful items in battle. 
While her target sees her as a naked, morbidly obese woman with long, stringy hair, she appears to everyone else as a mere wisp of vapor. 
When slain, Hore will dissipate for 24 hours’ time, but returning to her mistresses side. 

Feere the Consumer


The twin sister of Falth, Feere eventually became a tribal deity of the Nandi. She is the offspring of an Aenirasa and an Avari. She is a Nefilnir who has learned to live by consuming the negative emotions of others, especially that of terror.

When she appears in physical form, Feere will seem to be an attractive and capable female of the race she encounters. She is armed with twin spears (with which she is a grand master) and wears a great helm. The spears of Feere are called “Flyte” and “Fyte.” Both can be effortlessly thrown up to 3 times the distance of any spear. The helm, “Tare” is fitted with a horrific mask, which she will only lower when entering combat. 

Where Falth has put his time and effort into supporting the strange race of doppelgängers, Feere cannot abide the company of others for that long. She desires most to engender panic and often resides where she is likely to obtain it. She has four minions that she abides, called the Sycophants. The Sycophants have devoted their entire existence to assisting her and will consume the scraps she sometimes drops while in the process of feeding.

Feere often stalks the camps of soldiers on the eve of battles. She will move from campfire to campfire, as if having hors d’ouvres of the doubts and terror that she is able to sow amidst individuals and groups. On the day of battle itself, Feere will begin to feast on missed morale checks and routed soldiers; eventually choosing a single victim to take as dessert. Once identified, Feere will pour all of her attention and efforts on that one individual; hoping to actually kill them in fright. Having done so successfully, she will leave an area quite sated for an appreciable time.

If she is not able to find beings on the verge of war, Feere will often select undead abodes to stalk, knowing that she can get a quick meal on the scraps that such creatures provide her during the interactions with others. In times of great hunger and need, she has even been known to stoop to residing in dark places that are nonetheless well-traveled such as basements and cellars, hoping for a simple snack to tide her over until a real meal can be had.

From time to time, Feere will challenge those who don’t ever seem to fall victim to panic. She pridefully sees them as competitors and wants to best them in single combat. Those that she defeats this way, will become a favorite and frequent food source that she will take great delight in consuming slowly over a long period of time. Those who are defeated become more disposed to fear and panic in the future.

Those who successfully defeat her will develop greater and greater resistance to her and to other fear-causing forces. She will flee from them and return every three months to challenge them again. She will not rest as long as she knows such people exist and will sometimes end up conferring total immunity on them over time.



Dredt



Dredt was a demigod of Westrun who was tamed and enslaved by Feere the Nefilnir. She became one of the four women-at-arms who fights the opponents of Feere. Dredt alongwith Scaer, Hore and Kwayl will use long cruel claws to rake the arms of Feere's opponents, often forcing them to drop their shields and weapons before fleeing battle.

While their target sees them as naked, morbidly obese women with long, stringy hair, they appear to everyone else as mere wisps of vapor, if at all. 

When slain, Dredt will only dissipate for 24 hours.