Showing posts with label Bhamut. Show all posts
Showing posts with label Bhamut. Show all posts

Kalb the Dog


Kalb is an experienced soldier and an even more prolific scavenger. He is the patron of mercenaries and veterans. 

Armed with his magical gladius, Bite and defending himself with Bash, his unbreakable shield; he can sometimes be seen fighting in formation with other warriors who have invoked his aid. When not in combat, he can be seen as a lone sentry or as one of a pack of battlefield looters combing the field of glory for what he considers his just rewards. 

Hesaan the Horse


Hesaan is the god of nobility and of strength. While he is capable of taking a human form, Hesaan prefers to appear as a horse. His speed is unmatched over open spaces, with barely the need to touch the ground, he can actually run over small lakes without difficulty as his speed is too great to sink before reaching the other side. 

Gazal the Antelope


Gazal is the sometime consort of Qett and rival of Asad. He is the son of Bhamut through an unknown mother. He the patron of orphans and is capable of granting others the boon of his great speed and unparalleled leaping ability, but he is also the patron of generals and of the brave.

The horns of Gazal can cause the teleportation of those who are struck by them. This is his favorite technique in combat, to simply butt heads with those who oppose him, sending them to any far off place of his choosing.

Gazal is also a strict vegan who cannot abide the sight or smell of cooking meat. 

Fahadun


Fahadun is a dark and imposing deity, embodying the sleek grace and deadly precision of the panther. Fahadun’s power lies in stealth, control, and ruthlessness, all tempered by a strict adherence to order and hierarchy. He is evil — a cold strategist who rules through fear, discipline, and an unyielding code.

His domain is the shadowed jungle and urban underworlds, places where silence and patience are as deadly as claws and teeth. Fahadun governs the hunters, assassins, and those who value cunning over brute strength. His followers seek mastery of secrets, control over their prey, and the discipline to strike only when the moment is perfect.

Legends tell that Fahadun once led a covert war against rival deities, employing spies and assassins to topple enemies without open battle. His symbol is a black panther poised to strike, and his shrines are hidden in places where darkness gathers. Despite his cruel nature, he demands order and loyalty, punishing those who disrupt his carefully woven plans with merciless ferocity.

Worshippers of Fahadun believe that through discipline and patience, one may gain ultimate power, but they must never forget the deadly shadow that follows every step.

Dob the Bear


Dob is the offspring of Bhamut and a giant prehistoric bear. He is considered the god of wrathful vengeance and righteous anger. 

Dob can grant incredible strength to the deserving when they find favor in his sight. He will raise any supplicant’s strength with a nod of his head. The gift of Dob falls away hour by hour until the person’s original strength is restored.

He has the power to manifest wherever an idol of his rests and offerings of honey and raw meat are made to attract him -- though doing so renders his idol into a pile of sand thereafter.

Bhamut


Bhamut is one of the twin sons of Umirra and his consort Marida. His mother died in childbirth and his father committed suicide. His maternal grandfather, a spirit of the sea, gave him and his brother into the care of a tribe of men of Southrun. The infants were traded again and again as slaves until they came into the care of a Barasin noble.

As he grew into adulthood, he began a conquest of neighboring tribes and peoples. Ultimately, he contested with his brother Amir for the love and hand of their sister Sekhat. While he was unsuccessful, his enmity with his brother eventually enveloped all of Southrun, except Barasa, into war.         

For his part Bhamut took strange creatures to wife and produced many offspring by each them. All of these offspring were immortal and extremely powerful -- gifted with many of the powers of their sire, but also given to all the bestial habits of their mothers.

Bhamut eventually withdrew, though some say that he was slain by a weapon of the dark elves. Either way he has left the temporal world in the hands of his volatile children. The sheer number of his offspring means that every tribe and family has its own preferred god or goddess, with most of the rest being benignly neglected. 

Bes the Cat


Bes is a Southrun god and brother of Qett. He is born of the congress between Bhamut and a cat lord. He is aloof and seemingly unfeeling, but with almost limitless curiosity. He resides on his own demi-plane -- a small island in the midst of the Astral Sea. Perhaps more than any of the gods, he has closely observed the affairs of men, but always with the same mixture of diffidence and scorn. Bes thinks nothing of ignoring those speaking to him, and if he answers, it is often with a question of his own.

Bes has 9 lives, and each of them must be killed on his own plane within a year or he will simply disappear when harmed. Bes will always land on his feet in that regard. He can lend additional lives to mortals using the same regenerative power he owns.

Azhdeera, Mother of Dragons


Azhdeera is the great draconic matriarch, said to have spawned the first true dragons from her breath and blood. She is older than kingdoms, younger than stars, a being of immense power who exists outside of mortal morality. Unlike the dragon gods who vie for alignment and control, Azhdeera maintains a terrible neutrality, preserving the balance between creation and destruction, chromatic and metallic, fire and storm.

The myths say she was born of Bhamut and an exiled Vyrum queen. At her birth, her cry cracked the sky and hatched the first clutch of eggs that would become dragonkind. Though not worshiped in the usual sense, she is revered by dragons of all kinds, who see her as the ancestral force from which they all descend. Some even claim that the various dragon types reflect facets of her many moods and seasons.

Azhdeera is rarely seen, but when she is, she appears as a titanic, serpentine dragon with no single defined color—her scales shift across chromatic and metallic hues. Her wings ripple like heat over a desert, and her eyes hold the weight of epochs.

Asad the Lion


Asad is venerated as the god of war, power and savagery. He is known to be slow to anger but implacable when roused. His fury often means that the weak and innocent bystanders are sometimes consumed in his rage in addition to those whom he intends to visit his wrath. 

His worshippers promise him kills in battle and he is said to have the battle go to those who promise the most. Lest a warrior be consumed with exaggeration, his predictions must be tempered by the fact that Asad will consume those that do not keep their promises.

Asad is a rival of Gazal for the attention of Qett, who despite carrying one of his offspring already, Qett does not give Asad her affections.

He generally appears as a giant golden brown Lion, but is able to shape change at will. He will attack by pouncing on objects up to 100 yards away. Those upon whom he lands will be clawed and bitten.

Arnabi the Rabbit


Arnabi, known among the dark cults as the Whispering Shadow, is a daughter of Bhamut embodying the guile and cunning of the rabbit—yet twisted into a symbol of fear and deceit. Though her form appears delicate and unassuming, her influence spreads like a plague through the undercurrents of power and betrayal.

As an evil deity, Arnabi governs the domains of stealth, trickery, betrayal, and shadowy secrets. Her followers are spies, assassins, and conspirators who move unseen and strike without warning. The rabbit’s swiftness and quiet footsteps are mirrored in her divine gifts: she grants her worshipers unnatural agility, the ability to vanish into shadows, and the subtle art of poisoning both body and reputation.

Arnabi’s sacred symbols are a silver rabbit’s foot—worn as a talisman—and a crescent moon cradling a pair of glinting eyes. Her temples are hidden in labyrinthine warrens beneath cities or in remote forests, accessible only to those who know the secret paths.

Legends speak of Arnabi as a mistress of whispered lies and shifting allegiances. Some say she once betrayed her own kin for a dark promise, cementing her place as a goddess who thrives on chaos cloaked in calm. Her divine servants are swift to abandon allies and quick to pounce on the weaknesses of their enemies.

Arnabi is descended from Umirra and Marida through Bhamut and Al Miraj.

Aqara the Scorpion


Aqara the Scorpion is a tempestuous deity embodying both danger and survival. As a son of Bhamut, Aqara thrives in the shifting sands of chaos, striking unpredictably and without warning. He is almost pure chaos — neither bound by law nor wholly malevolent, but fiercely independent and unpredictable.

Aqara’s pincers and tail are fearsome weapons.

Aqara’s domain is the harsh deserts, rocky wastelands, and places where life clings stubbornly to existence. His scorpion symbol represents both protection and deadly offense, a reminder that defense can swiftly become aggression. He governs those who survive by cunning, adaptability, and an instinctive readiness to strike at any threat.

Legends say Aqara was born during a great desert storm, his venomous tail marking the boundary between life and death. He is revered by wanderers, mercenaries, and desert nomads who respect the delicate balance of survival in hostile lands. His followers believe that life is a constant gamble, and that fate’s sting can come from any direction — and they must be ready.

Temples to Aqara are sparse and often hidden, marked by stone carvings of scorpions or piles of black sand. Worshippers seek his favor to gain resilience, swift retribution, and the will to endure when the odds are against them. Aqara teaches that survival demands both patience and sudden, decisive action.

The Princes of Erenes VI: The Sons and Daughter of Umirra

Umirra, Prince of Erenes, was a great physician. He came to Southrun cleansing people of their diseases and healing them of their infirmities, but he was hemmed in on all sides by throngs of seekers and did not know rest. So he went out onto the sea to seek respite and there he discovered Marida, a princess of the deep who was sunning herself upon a ring of coral.

Marida was beautiful beyond words. She had skin the hue of the ocean and hair the color of dried salt. She wore clothing that was woven from seaweed and inlaid with pearls. When Umirra saw her, he spoke to her with kind words and flattered her with poetry and bewitched her with his tongue. So Marida took Umirra beneath a whirlpool to the khedivate of her father and there to seek his hand in marriage.

But the khedive was wroth with his daughter and lashed out in his anger, grievously wounding her. So Umirra healed her. Then the anger of the khedive cooled upon seeing what Umirra did and he consented to their marriage.

So Umirra and Marida were wed and soon produced triplets -- sons Amir and Bhamut; and daughter Sekhat. But Marida died in childbirth and in his grief, Umirra followed -- a victim of his own hand. So the khedive cast the infant brothers out of his presence and handed them to the rulers of dry land to raise them, saying, "These are children of the land." But the daughter he allowed to remain for she resembled her mother and the khedive could not bear to part with her.