An Index of the Major Halls of the Four Lands

The modern Fighters Guild has its origins in the Mercenary Houses of the Old Principalities. Once private armies were found in each of the Old Cities. These armies found their way to Westrun from the time of Sylas I to Favian III and were used by the High Throne and vassal monarchs alike to augment their own forces.

With this venerable tradition behind them, the Major Halls across the Four Lands are these:
  1. Angels of Aladinus
  2. Armed Champions of Leccia
  3. Band of the Mailed Fist
  4. Bastards of Bolden
  5. Bastion of Basonia 
  6. Bardsmen of Agoria
  7. Bloodied Brow of Daria
  8. Blue Sons of Hlaloria
  9. Brotherhood of Rance
  10. Brute Squadron
  11. Crying Men of Lendyria
  12. Coffer Corps
  13. Dark Men of Orasia
  14. Demanes Despoilers
  15. Eastrun Raiders Alliance
  16. Free Rangers of Latinia
  17. Guardsman of Marcia
  18. Heroes of Chaos
  19. Hidden Brigade
  20. Horsemen of Ferraria
  21. Icemen of Ilesia
  22. Justahl's Jesters
  23. Killers of Pesaria
  24. Lakemen of Laketon
  25. Long Blades of Baria
  26. Lords of Defiance
  27. Mailed Monks of Casertia
  28. Masked of Silcia
  29. Masters of the North
  30. Mighty of Lendyria
  31. Newbloods of Tanzaria
  32. Old Redmen of Nuria
  33. Partisans of Sardioria
  34. Qindar of Byza 
  35. Red Wolves Mercenary Company
  36. Riders of Kilania
  37. Rysdan's Fiends 
  38. Saddlers of Catania
  39. Sellswords of Ciran
  40. Spearmen of Genia
  41. Swords of Jamaria
  42. Swordsmen Immortal
  43. Tigers of Talir
  44. Tortoise of Aqilia
  45. Unloved
  46. Villains of the Dark
  47. Warriors of Westrun
  48. Xanthin Blades of Mirsia
  49. Young Lions Roar
  50. Zealots of the Purse

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