- ALFAFL – Second Law of Thieves. Acronym for Always Look For A Free Lunch. Always seize opportunity.
- Arch – A captain just under the head of the guild; 10th-level thief.
- Arch Wench – Captain in charge of trollops and beggars.
- Arch Beggar – Chief of beggars; “The Honorable Gentleman.”
- Arch Spy – Senior spy officer in the Guild of Whispers; “The Ear.”
- Aunt’s Place – A safehouse location.
- Badger – Highwayman; waylays pilgrims, travelers, caravans.
- Baker's Bag – A payment pouch intentionally light to cheat the receiver.
- Bawler – Priest or curate.
- Beak – Judge, magistrate, or other civil authority.
- Bent – Caught by the guild (as opposed to by the law).
- Black Lantern – Decoy or false lead to lure a target into a trap.
- Bleat – To swear in court, testify, or sign a warrant.
- Bleater – Victim of the guild; or a complainer in the guild.
- Block – About 1 gold bar or 2,000 coins.
- Blood – Net take from a job, after expenses and splits; “thick” or “thin.”
- Bare Orchard – A graveyard; also a street/alley where bodies turn up often.
- Booth – House/building.
- Bowman – Second-story thief or wall climber.
- Brasser – Someone who lies boldly without shame, even when caught.
- Bricky – Stupid, frustrating, dead weight.
- Bright – Haul of mostly silver coins.
- Button Box – Hidden compartment in clothing or gear.
- Cackle – Formal confession of a crime to civil authority.
- Call – Permission, especially from a higher rank to a lower.
- Candlejack - A way of describing good and bad luck, also a mythological figure who plays prominently in the cosmology of many thieves.
- Cank – One who refuses to confess to civil authority.
- Cat – Copper coin.
- Chalked – Secretly marked for later theft, observation, or attack.
- Charm(er) – Lock-picking tool; or to use it, someone who picks locks
- Clay – Hidden savings, often toward “retirement”; usually theoretical.
- Cock – Silver coin.
- Cooler – Woman.
- Cousin – Guild member, not necessarily from the same city.
- Clink – Coins.
- Cloak – Fence; one who buys or exchanges stolen goods.
- Creeping – Earning an honest living.
- Crew – Gang of thieves under an Uncle.
- Crooked – Operating as a thief without guild approval.
- Crow’s Dice – Rigged or loaded game of chance.
- DALOFARING – Fifth Law of Thieves. Acronym for Doors Are Left Open For A Reason; It’s Never Good. Beware traps.
- Debbie – Underperforming thief; amateur.
- Dinner – Scheduled, regular guild meeting.
- Dipping – Taking a cut; legitimately receiving a share.
- Dive(r) – Picking pockets, a pickpocket.
- Dog – Platinum coin.
- Doll’s Eye – Harmless or distracted look meant to hide true intent.
- Drag the Line – Investigate thoroughly, especially for missing goods or people.
- Dreambox – A dead drop or prearranged hiding place to exchange goods or messages without meeting.
- Dustman’s Cut – Payment for hiding or disposing of evidence.
- Eye – Second-story or higher window.
- Fancy – Platinum.
- Fat – 60%–95% cut.
- Finger – Assassin; member who kills for money.
- Four-Lock Job – High-risk, high-security theft.
- Friend – Intended victim; “Old Friend” is a former victim.
- Friendly – Easily moved loot; cash, especially gold.
- Gild the Coin – Bribe someone unnecessarily to secure future favor.
- Goose – Gold coin.
- Grand Dame – Arch Wench; head of the Madames.
- Gropers – Beggars; vagrants.
- Hack – One who earns by fighting or soldiering.
- Hand – Head of the Assassins; feared enforcer.
- Heater – Man.
- Heaving – Drawing breath; barely making a living.
- Heavy – Loot hard to move or carry; needs a fence.
- Hen – Madame; lieutenant of the Grand Dame.
- Hit – Ten coins.
- Honorable Gentleman – Chief beggar of the town.
- Hue – Whip or flog; punish by civil authority.
- Hug – Close-quarters stabbing.
- Inkhand – Forger or falsifier of documents.
- Jenny – Any thief’s tool except a lock pick.
- Joker – Hired betrayer embedded in another crew.
- Jolly - Look out for a job
- Kin – Thieves not in the same crew but under the same Prince.
- Lad – Guilded thief.
- Large – One hundred coins.
- Lamp Widow – Broken or disabled lock, left as a warning.
- Lung – Screaming child, especially infant or toddler.
- Lurched – Beaten at a game, swindled, or overcharged.
- Mill – Spell or incantation.
- Miller – Wizard or spell user.
- Moonbag – Earnings from a month's work; a windfall.
- Mouth – Door or portal.
- Muffing - Moving silently.
- Napper – Cheater among thieves; thief without guild sanction.
- Napping – To cheat or steal without license.
- Nose – First-story window.
- Old Man – Arch; captain just under the guild head.
- ORFOC - Sixth Law of Thieves. Acronym for Only Rats Fear Old Candlejack.
- Palm – Five coins.
- Pie – 100% of the take.
- Pitch the Silver – Spend stolen gains quickly to avoid tracing.
- Prick(ler) - Hear Noise or someone who does.
- Prince – Head of the guild; “he who holds the stone.”
- Pullet – Woman; prostitute.
- Rat’s Bridge – Hidden or indirect route in or out of a target.
- Red – Haul of mostly copper coins.
- Rent - Dues owed to the next higher level of the guild.
- Riggle – Avoid paying as one ought.
- Riggler – One who tries to evade guild tax.
- Roll – To go easy on; make things simple.
- Run – Live the life of a thief.
- Rutter – Captain of Slayers.
- Salt – Poison.
- SHASHOSHOO – Third Law of Thieves. Acronym for Shear A Sheep Often, Skin Him Only Once. Milk a mark for the long term.
- Scalpel – True assassin, not a mere thug.
- Scarecrow – Paladin or knight.
- Script – Plan for a job.
- Shadow – Unpaid but unspoken obligation to the guild or a thief.
- Sheep – Marks; sources of income.
- Shiny – Haul of mostly gold coins.
- Sit / Sit Down – Formal meeting between guild members.
- Skinning – Taking an illegitimate, oversized cut.
- Slap – Arrest or detain.
- Slapper – Law officer; constable or reeve.
- Slayer – Guild thug; hired muscle.
- Slice – Share of the take.
- Sleeper/Sleepy – Civilian; thief not in the know.
- Sniff(er) - Find traps, a person who does so.
- Spill Oil – Reveal a plan too soon or to the wrong person.
- Squint(er) - Read Language or someone who does.
- Stone – Magical item allegedly used by Princes to uncover the truth.
- Stomach – Gross take from a job.
- Strong Back – One who consistently shows profit.
- Tall – 1,000 coins.
- Tax – Guild’s cut of a job.
- Tears – Acid.
- Thick – 15%–40% cut.
- Thin – 1-10% cut.
- Thornbush – Easy-looking job with hidden dangers.
- Ticket – Initiation fee to join the guild.
- TINHAT – First Law of Thieves. Acronym for There Is No Honor Among Thieves.
- Teeth – Dog or pet.
- Tender – New guild member; probationer.
- TOBDIZ – Fourth Law of Thieves. Acronym for The Only Bad Dip Is Zero. Better small profit than none.
- Torch – Watchman, lamplighter, or crier.
- Twisted – Hung from the neck.
- Uncle – Master Thief; heads a crew.
- Vomit – Job that breaks even.
- Weak Back – One who rarely profits.
- Wet – Committed to action or crime.
- Whisker – Ranger or bard; any non-thief with rogue skills; also a pretender to nobility.
- Whetstone – Veteran thief who sharpens the skills of juniors, often harshly.
- Whisper Bag – Bribe paid to keep someone silent.
- Wide – 45%–55% cut.
- Wink – Sell out or turncoat, not a cackler.
A Brief Lexicon of the Cant of Theives and other Undesirables
Of all the languages I have had opportunity to study, the language of the Theives, also known as Cant has been the most fascinating, and the most dangerous. This list I have published anonymously for fear of the repercussions that would be sure to follow.
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