A Brief Lexicon of the Cant of Theives and other Undesirables

Of all the languages I have had opportunity to study, the language of the Theives, also known as Cant has been the most fascinating, and the most dangerous. This list I have published anonymously for fear of the repercussions that would be sure to follow.
  • ALFAFL – Second Law of Thieves. Acronym for Always Look For A Free Lunch. Always seize opportunity. 
  • Arch – A captain just under the head of the guild; 10th-level thief. 
  • Arch Wench – Captain in charge of trollops and beggars. 
  • Arch Beggar – Chief of beggars; “The Honorable Gentleman.” 
  • Arch Spy – Senior spy officer in the Guild of Whispers; “The Ear.” 
  • Aunt’s Place – A safehouse location. 
  • Badger – Highwayman; waylays pilgrims, travelers, caravans. 
  • Baker's Bag – A payment pouch intentionally light to cheat the receiver.
  • Bawler – Priest or curate. 
  • Beak – Judge, magistrate, or other civil authority. 
  • Bent – Caught by the guild (as opposed to by the law). 
  • Black Lantern – Decoy or false lead to lure a target into a trap. 
  • Bleat – To swear in court, testify, or sign a warrant. 
  • Bleater – Victim of the guild; or a complainer in the guild. 
  • Block – About 1 gold bar or 2,000 coins. 
  • Blood – Net take from a job, after expenses and splits; “thick” or “thin.” 
  • Bare Orchard – A graveyard; also a street/alley where bodies turn up often. 
  • Booth – House/building. 
  • Bowman – Second-story thief or wall climber. 
  • Brasser – Someone who lies boldly without shame, even when caught. 
  • Bricky – Stupid, frustrating, dead weight. 
  • Bright – Haul of mostly silver coins. 
  • Button Box – Hidden compartment in clothing or gear.
  • Cackle – Formal confession of a crime to civil authority. 
  • Call – Permission, especially from a higher rank to a lower. 
  • Candlejack - A way of describing good and bad luck, also a mythological figure who plays prominently in the cosmology of many thieves.
  • Cank – One who refuses to confess to civil authority. 
  • Cat – Copper coin. 
  • Chalked – Secretly marked for later theft, observation, or attack. 
  • Charm(er) – Lock-picking tool; or to use it, someone who picks locks 
  • Clay – Hidden savings, often toward “retirement”; usually theoretical. 
  • Cock – Silver coin. 
  • Cooler – Woman. 
  • Cousin – Guild member, not necessarily from the same city. 
  • Clink – Coins. 
  • Cloak – Fence; one who buys or exchanges stolen goods. 
  • Creeping – Earning an honest living.
  • Crew – Gang of thieves under an Uncle. 
  • Crooked – Operating as a thief without guild approval. 
  • Crow’s Dice – Rigged or loaded game of chance. 
  • DALOFARING – Fifth Law of Thieves. Acronym for Doors Are Left Open For A Reason; It’s Never Good. Beware traps. 
  • Debbie – Underperforming thief; amateur. 
  • Dinner – Scheduled, regular guild meeting. 
  • Dipping – Taking a cut; legitimately receiving a share. 
  • Dive(r) – Picking pockets, a pickpocket. 
  • Dog – Platinum coin. 
  • Doll’s Eye – Harmless or distracted look meant to hide true intent. 
  • Drag the Line – Investigate thoroughly, especially for missing goods or people. 
  • Dreambox – A dead drop or prearranged hiding place to exchange goods or messages without meeting. 
  • Dustman’s Cut – Payment for hiding or disposing of evidence. 
  • Eye – Second-story or higher window. 
  • Fancy – Platinum. 
  • Fat – 60%–95% cut. 
  • Finger – Assassin; member who kills for money. 
  • Four-Lock Job – High-risk, high-security theft. 
  • Friend – Intended victim; “Old Friend” is a former victim. 
  • Friendly – Easily moved loot; cash, especially gold. 
  • Gild the Coin – Bribe someone unnecessarily to secure future favor. 
  • Goose – Gold coin. 
  • Grand Dame – Arch Wench; head of the Madames. 
  • Gropers – Beggars; vagrants. 
  • Hack – One who earns by fighting or soldiering. 
  • Hand – Head of the Assassins; feared enforcer. 
  • Heater – Man. 
  • Heaving – Drawing breath; barely making a living. 
  • Heavy – Loot hard to move or carry; needs a fence. 
  • Hen – Madame; lieutenant of the Grand Dame. 
  • Hit – Ten coins. 
  • Honorable Gentleman – Chief beggar of the town. 
  • Hue – Whip or flog; punish by civil authority. 
  • Hug – Close-quarters stabbing. 
  • Inkhand – Forger or falsifier of documents. 
  • Jenny – Any thief’s tool except a lock pick. 
  • Joker – Hired betrayer embedded in another crew. 
  • Jolly - Look out for a job
  • Kin – Thieves not in the same crew but under the same Prince. 
  • Lad – Guilded thief. 
  • Large – One hundred coins. 
  • Lamp Widow – Broken or disabled lock, left as a warning. 
  • Lung – Screaming child, especially infant or toddler. 
  • Lurched – Beaten at a game, swindled, or overcharged. 
  • Mill – Spell or incantation. 
  • Miller – Wizard or spell user. 
  • Moonbag – Earnings from a month's work; a windfall. 
  • Mouth – Door or portal. 
  • Muffing - Moving silently. 
  • Napper – Cheater among thieves; thief without guild sanction. 
  • Napping – To cheat or steal without license. 
  • Nose – First-story window. 
  • Old Man – Arch; captain just under the guild head. 
  • ORFOC - Sixth Law of Thieves. Acronym for Only Rats Fear Old Candlejack.
  • Palm – Five coins. 
  • Pie – 100% of the take. 
  • Pitch the Silver – Spend stolen gains quickly to avoid tracing. 
  • Prick(ler) - Hear Noise or someone who does.
  • Prince – Head of the guild; “he who holds the stone.” 
  • Pullet – Woman; prostitute. 
  • Rat’s Bridge – Hidden or indirect route in or out of a target. 
  • Red – Haul of mostly copper coins.
  • Rent - Dues owed to the next higher level of the guild. 
  • Riggle – Avoid paying as one ought. 
  • Riggler – One who tries to evade guild tax. 
  • Roll – To go easy on; make things simple. 
  • Run – Live the life of a thief. 
  • Rutter – Captain of Slayers. 
  • Salt – Poison. 
  • SHASHOSHOO – Third Law of Thieves. Acronym for Shear A Sheep Often, Skin Him Only Once. Milk a mark for the long term. 
  • Scalpel – True assassin, not a mere thug. 
  • Scarecrow – Paladin or knight. 
  • Script – Plan for a job. 
  • Shadow – Unpaid but unspoken obligation to the guild or a thief. 
  • Sheep – Marks; sources of income. 
  • Shiny – Haul of mostly gold coins. 
  • Sit / Sit Down – Formal meeting between guild members. 
  • Skinning – Taking an illegitimate, oversized cut. 
  • Slap – Arrest or detain. 
  • Slapper – Law officer; constable or reeve. 
  • Slayer – Guild thug; hired muscle. 
  • Slice – Share of the take. 
  • Sleeper/Sleepy – Civilian; thief not in the know. 
  • Sniff(er) - Find traps, a person who does so.
  • Spill Oil – Reveal a plan too soon or to the wrong person. 
  • Squint(er) - Read Language or someone who does.
  • Stone – Magical item allegedly used by Princes to uncover the truth. 
  • Stomach – Gross take from a job. 
  • Strong Back – One who consistently shows profit. 
  • Tall – 1,000 coins. 
  • Tax – Guild’s cut of a job. 
  • Tears – Acid.
  • Thick – 15%–40% cut. 
  • Thin – 1-10% cut. 
  • Thornbush – Easy-looking job with hidden dangers. 
  • Ticket – Initiation fee to join the guild. 
  • TINHAT – First Law of Thieves. Acronym for There Is No Honor Among Thieves.
  • Teeth – Dog or pet. 
  • Tender – New guild member; probationer. 
  • TOBDIZ – Fourth Law of Thieves. Acronym for The Only Bad Dip Is Zero. Better small profit than none. 
  • Torch – Watchman, lamplighter, or crier. 
  • Twisted – Hung from the neck. 
  • Uncle – Master Thief; heads a crew. 
  • Vomit – Job that breaks even. 
  • Weak Back – One who rarely profits. 
  • Wet – Committed to action or crime. 
  • Whisker – Ranger or bard; any non-thief with rogue skills; also a pretender to nobility. 
  • Whetstone – Veteran thief who sharpens the skills of juniors, often harshly. 
  • Whisper Bag – Bribe paid to keep someone silent. 
  • Wide – 45%–55% cut. 
  • Wink – Sell out or turncoat, not a cackler.

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