Dor Inur

Also known as Dabil by the Seajacks, Dor Inur is the chief habitation of the so-called Sundered Dwarves. It has a population of 15,000 with about 5% of that number being humans and half-orcs.
 
Dor Inur claims jurisdiction over the entire peninsula of Dynkyr and its many settlements, ruling by way of the Thiregn or Stonecouncil. It is a monarchy in theory and has a king (regn) in Daen Bannahr, but it has been three generations since any occupant of the throne served more than a ceremonial role in state affairs. The Stonecouncil is made up of the 11 grandmasters of the craftsman consortium, and the elected heads of the other 7 consortiums. They are led by the Delkath or first chair -- a chairman over the council.

Dor Inur does a thriving trade in charcoal, dye, brassware and architectural services. While it still does Ironwork, the greater share of what it creates is surrendered to the Goblins of the Saar Mountains in tribute payments.

Dor Inur is the last remnant of the once-proud dwarves of Dynkyr, exiled from their ancestral under-mountain hold by goblins and orcs in 4191ey in what is still referred to bitterly as the Sundering. Unlike the subterranean stone halls of old, Dor Inur is built aboveground, in a human style — stone block and mortar, steep-roofed, functional, and austere.

But beneath its rigid skyline and human-like façades lies a heart of dwarfcraft: vaulted workshops, sunken hearth-halls, smelting pits, and forges. The city is laid out in radial spokes from a central plaza. The resulting districts are named the Anvilward, Ashfall Market, the Emberhalls, Grayrest, the Splinters and Seafront.

The current Delkath is Maedrik Ironshout, a smith-pragmatist who believes Dor Inur must abandon dreams of reclaiming Dynkyr and forge a new legacy. In this he represents a majority of the Dwarves of Dynkyr.

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