Showing posts with label l:Westrun. Show all posts
Showing posts with label l:Westrun. Show all posts

Westrun Gentry Clothing (Balduren)



Westrun Gentry Clothing (Treft)



Westrun Gentry Clothing (Talir)



Westrun Gentry Clothing (the Northern Kingdoms)



Westrun Noble Clothing (Balduren)



Westrun Noble Clothing (Treft)



Westrun Noble Clothing (Talir)



Westrun Noble Clothing (the Northern Kingdoms)



Westrun Royal Clothing (Balduren)



Westrun Royal Clothing (Treft)



Westrun Royal Clothing (Talir)



Westrun Royal Clothing (the Northern Kingdoms)



Nobles of Erenth: Princes of Westrun

Adrastos, Jared of Treft
Damaskos, Agon of All Westrun and the Free Provinces
Geldorf, Harold of Bolden
Gladfiolas, Danel of Saklan
Gregoras, Larcus of Rath
Ironspar, Argus of Balduren
Rigel, Alen of Collonia
Stylys, Durges of Talir
Wallace, Wilder of Menea

Nobles of Erenth: Dukes of Westrun

Adrastos, Jaeson 
Beckreath, Olaf 
Donizetto, Artus 
Dragomis, Emphidamos 
Fieldstone, Bertram 
Havenar, Hoel 
Henders, Gord
Howeworthy, Harlan 
Landseer, Bedver 
Lazeano, Abello 
Melagari, Laelo 
Palladio, Cranos 
Palomas, Herag 
Tarnblen, Jonn 
Troelson, Gerrod 
Waldron, Padrik
Wolfhagen, Uliver 

Nobles of Erenth: Counts of Westrun

Agnolo, Maffeo
Astbeck, Landrew
Rochfort, Byram
Saverio, Illario
Sedlow, Morden
Woldard, Darun

Nobles of Erenth: Barons of Westrun

Akakios, Tanalis 
Belfalas, Tomm 
Bridlern, Beremun 
Brihtborn, Howar 
Brownfenton, Victor 
Brudenell, Wymon 
Casertia, Matteo 
Colthyr, Norbert 
Cosyng , Ferdis
Cullock, Cord 
Darid, Landhaller 
Davyrs, Winn 
Draken, Valdomir 
Ferrer , Fendrel
Fleet, Rafold 
Flonest, Brom 
Foronus, Gysborne 
Garneys, Terrowin 
Gaston, Beckley 
Gennaro, Attagio 
Geroy, Whytyng 
Giudita, Satyros 
Green, Garland
Gryond, Oleg 
Gudfyr, Reece 
Gudstead, Maddock 
Guffey, Aldebourne 
Haldemar, Grymbalde 
Hanson, Burnell 
Harless, Candoren 
Harris, Abercrowl 
Heltyr, Myles 
Holigrove, Thaniel 
Holiwud, Nerold 
Hugo , Entsroran
Ihmel , Erminio
Illonmeer, Pavlos 
Jarlshearth, Loluk 
Jin, Chan
Kevalia, Kile 
Kilyre, Colby 
Kingsreeve, Tharis 
Kolias, Storios 
Ladislo, Rico 
Lancebor , Eldon
Langkin, Baden 
Maciner, Arion 
Marsio, Marin 
Menilos, Heribrand 
Molyngs, Albertus 
Narciso , Enzo
Notfelde, Timot 
Oldscaner, Thorg 
Panfilo , Elaccio
Plodden, Willard 
Qarn, Hasu 
Redmarn, Malin 
Rikard, Hasard 
Roellod, Aelmer 
Sabretooth , Felldrik
Sasso, Labarre 
Sedley, Jasse 
Silbarer , Ektor
Sodleif , Erdorn
Stevyns, Santos 
Sutkin, Marvin 
Talinfur , Felix
Tamurok, Barris 
Theobauld, Theon 
Thyteris, Thyterion 
Troldeffen, Normener 
Umfre, Ulric 
Ungoln, Onkur 
Velascari, Alanze 
Viotti , Federico
Viridis, Vanno 
Volanderi, Antomo 
Wirerforis, Wardin 
Xernes, Xerneos
Ymurloft , Einur
Zhang, Ling

Dor Inur

Also known as Dabil by the Seajacks, Dor Inur is the chief habitation of the so-called Sundered Dwarves. It has a population of 15,000 with about 5% of that number being humans and half-orcs.
 
Dor Inur claims jurisdiction over the entire peninsula of Dynkyr and its many settlements, ruling by way of the Thiregn or Stonecouncil. It is a monarchy in theory and has a king (regn) in Daen Bannahr, but it has been three generations since any occupant of the throne served more than a ceremonial role in state affairs. The Stonecouncil is made up of the 11 grandmasters of the craftsman consortium, and the elected heads of the other 7 consortiums. They are led by the Delkath or first chair -- a chairman over the council.

Dor Inur does a thriving trade in charcoal, dye, brassware and architectural services. While it still does Ironwork, the greater share of what it creates is surrendered to the Goblins of the Saar Mountains in tribute payments.

Dor Inur is the last remnant of the once-proud dwarves of Dynkyr, exiled from their ancestral under-mountain hold by goblins and orcs in 4191ey in what is still referred to bitterly as the Sundering. Unlike the subterranean stone halls of old, Dor Inur is built aboveground, in a human style — stone block and mortar, steep-roofed, functional, and austere.

But beneath its rigid skyline and human-like façades lies a heart of dwarfcraft: vaulted workshops, sunken hearth-halls, smelting pits, and forges. The city is laid out in radial spokes from a central plaza. The resulting districts are named the Anvilward, Ashfall Market, the Emberhalls, Grayrest, the Splinters and Seafront.

The current Delkath is Maedrik Ironshout, a smith-pragmatist who believes Dor Inur must abandon dreams of reclaiming Dynkyr and forge a new legacy. In this he represents a majority of the Dwarves of Dynkyr.

History of Man in Four Books: Introduction

By 3000ey the mighty Vyrum Empire had come to end. It’s last ruler, Io the Great, went into exile. The remaining Princes were pried out from behind their impregnable walls of stone and were led way in chains. The great alds were left abandoned and ripe for the taking.

The vassal rulers among the five races were left in uneasy peace. For 150 years they had known only war – first against the rise of the Old Ones and then, beginning even at the Battle of the Dry Rift, against each other. The eventual end of their conflicts is fixed as 2991ey. They did not end by treaty, but instead from a general unwillingness to fight any longer. Constant struggle had depleted the treasuries and armies of the Besnir. Their mighty Cavaliers -- guardians of peace and justice for seven centuries, were no more. Into this whimpering peace the human race came to the fore.

The rise of man was noted first by the Hierophants of the Continuum. They sent emissaries to each of the remaining Ranes reporting that the wild primitives who had long been in the shadows were now coalescing into bonafide tribes and putting down roots in permanent settlements. The humans were observed having ceremonies for their dead and though they had an unknown tongue, it was nonetheless language. At the Peace of Dovaris in 3024ey, the Grand Hierophant declared to all the assembled Besnir that the 7th Age had begun. This was not a popular finding among them, and least of all the Urok – for they had long anticipated their own return to power.

In the Four Lands of Northrun, Southrun, Eastrun and Westrun the tribes of man slowly ascended.