The air of Negwh -- the waiting place of the Besnir after death -- is thick and damp, heavy with the smell of moss and wet earth. No bird sings here. Only the sigh of the streams and the soft groan of the old wood mark the passage of the dead. The spirits gather here waiting for the Ferryman. To keep them from despair, Melenne Erebenne is a sylph-like being which dances to distract and give dreams to those waiting.
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