All economic traffic in cities and towns is controlled by various guilds. Not only does belonging to a guild guarantee a certain level of quality of work, it provides permission for free men to work a trade at all. Those who attempt to set up shop without guild membership can be brought before a city judge or a province's baron to answer for his crime.
All of the guilds belong to consortiums which are led by a council of guildmasters.
Charm Consortium -- The guilds that belong to this organization provide their members with price structures, but little else. Of all the guild types this class is the most loosely organized. There are three guilds:
- Trollops Guild
- Actors Guild
- Tout, Pitch and Sales Guild
Craftsman Consortium -- These guilds regulate the quality of merchandise offered by their members so that a silversmith, for example, does not tarnish the name of silversmiths everywhere by his shoddy workmanship.
- Associated Clothiers Guild
- Needlers, Spinners, and Shearsmens Confraternity
- Weaponsmiths Guild
- Woodworkers Guild
- Metal Workers Guild
- Necessary and Mundane Loyal Craftsmans Society
- Leathermans Guild
- Guild of Accomplished and Luxury Craftsmen
- Mechanist and Contraptionists Collegium
- Colliers, Claymen and Brickmakers Guild
- Guilded Artisans of Finery and Exquisites
- Remesmen (healers)
- Druggists, Chemists and Surgeons Guild
- Acclaimed Ladlemen and Masters of Repast Guild
- Caregivers, Drawers and Service Workers Guild
- Bards and Bands Guild
- Miterers, Minders, and Menders Guild
- Nightwarders Guild
Ink Consortium - The workmen who make a living by putting pen to paper are generally members of the Ink Guilds. In their case, the guild exists to safeguard the knowledge of specific subjects, the ability to know standard languages and to understand ciphers, but also to provide bonds of assurance for trustworthiness and honesty.
- Guilded Society of the Learned
- Metronists Society
- Calcularium League
- Guilded Men of Letters
- Totalers and Census-takers Guild
- Wardsmen Society
Laborers Consortium - The workmen who make a living by strength of arm and back. The guilds determine hours of legitimate work and payrates.
- Churls and Tenders Guild
- Collectors’ Cabal
- Sailor’s Guild
- Shovel and Pickmans Guild
- Toters and Hefters Guild
- Red, Black, Tan and White Society
Managers Consortium -- These organizations provide their members with price structures, as well as, best hours and business practices as they are related to buying and selling. There are three guilds:
- Maestro’s Guild
- House Masters Guild
- Castellan’s League
- Sea Masters Society
- Food Rationers and Storesmans Cartel
- Drapers Guild
- Spice and Powders Guild
- Guilded Caskmasters of Spirits and Preserves
- Materials and Makers Guild
- Erectioners Guild
- Teamsters Guild
- Shaftsmens Cartel
- Huntsmans and Game Takers Association
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