All economic traffic in cities and towns is controlled by various guilds. Not only does belonging to a guild guarantee a certain level of quality of work, it provides permission for free men to work a trade at all. Those who attempt to set up shop without guild membership can be brought before a city judge or a province's baron to answer for his crime.
Merchants Guilds -- These organizations provide their members with price structures, as well as, best hours and business practices as they are related to buying and selling. There are three guilds:
Food Rationers and StoresmansCaskmasters of Spirits and PreservesPitch and Sales
Craft Guilds -- These guilds regulate the quality of merchandise offered by their members so that a silversmith, for example, does not tarnish the name of silversmiths everywhere by his shoddy workmanship.
Associated Clothiers
Needlers, Spinners, and Shearsmens
Weaponsmith
Woodworkers
Metal Workers
Necessary and Mundane Loyal CraftsmanAccomplished and Luxury CraftsmenMechanist and ContraptionistsArtisans of Finery and Exquisites
Healers, Chemists and SurgeonsAcclaimed Ladlemen and Masters of RepastCaregivers, Drawers and Service WorkersHouse MastersBards and BandsMiterers, Minders, and Menders
Materials and MakersErectionTeamstersChurls and TendersShaftsmenShovel and PickmansToters and HeftersHuntsmans and Game Takers
Ink Guilds - The workmen who make a living by putting pen to paper are generally members of the Ink Guilds. In their case, the guild exists to safeguard the knowledge of specific subjects, the ability to know standard languages and to understand ciphers, but also to provide bonds of assurance for trustworthiness and honesty.
Society of the LearnedMen of LettersWardsmen
Still Other Guilds - It is often said that even the thieves and their ilk are organized into guilds. To the minds of officials and respectable citizens, such a notion is preposterous.
Trollops
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