The Guilds of Erenth

All economic traffic in cities and towns is controlled by various guilds. Not only does belonging to a guild guarantee a certain level of quality of work, it provides permission for free men to work a trade at all. Those who attempt to set up shop without guild membership can be brought before a city judge or a province's baron to answer for his crime.

Merchants Guilds -- These organizations provide their members with price structures, as well as, best hours and business practices as they are related to buying and selling. There are three guilds:

Food Rationers and Storesmans 
Caskmasters of Spirits and Preserves
Pitch and Sales

Craft Guilds -- These guilds regulate the quality of merchandise offered by their members so that a silversmith, for example, does not tarnish the name of silversmiths everywhere by his shoddy workmanship. 

Associated Clothiers
Needlers, Spinners, and Shearsmens
Weaponsmith
Woodworkers
Metal Workers
Necessary and Mundane Loyal Craftsman
Accomplished and Luxury Craftsmen
Mechanist and Contraptionists
Artisans of Finery and Exquisites

Hospitality Guilds -- Distinct from the other guilds are those that provide entertainment, lodging and medical care. Of all the guild types this class is the most loosely organized. The Guild determines the quality of establishments and their fare by assigning the Poor, Good, Fair, Fine ratings and the prices for each. But aside from levying a small fee and suffering a rudimentary fire inspection each year, there is little to belonging to this guild and anyone with enough cash can do so easily.

Healers, Chemists and Surgeons
Acclaimed Ladlemen and Masters of Repast
Caregivers, Drawers and Service Workers
House Masters
Bards and Bands
Miterers, Minders, and Menders

Trade Guilds - That class of workmen who rely primarily on strength of arm to do work, rely on the labor guilds to provide work recommendations. The guild ensures that men who say they are teamsters can actually operate a wagon with some degree of skill. That those who say they dig mines are not merely men with shovels, for example.

Materials and Makers 
Erection 
Teamsters
Churls and Tenders
Shaftsmen
Shovel and Pickmans
Toters and Hefters
Huntsmans and Game Takers

Ink Guilds - The workmen who make a living by putting pen to paper are generally members of the Ink Guilds. In their case, the guild exists to safeguard the knowledge of specific subjects, the ability to know standard languages and to understand ciphers, but also to provide bonds of assurance for trustworthiness and honesty.

Society of the Learned
Men of Letters
Wardsmen

 Still Other Guilds - It is often said that even the thieves and their ilk are organized into guilds.  To the minds of officials and respectable citizens, such a notion is preposterous.

Trollops

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