The Vicenary Pharoi

Seafarers are frequently greeted by the comforting loom of the Vicenary Pharoi. In most places, this light can be seen at about 25 miles distance, weather permitting. For the seafarer, this means not only a safe port and a journey's end, but subjecting himself to the rule of a political structure larger than that of the absolute rule of his ship's captain. Learned men of the sea refer to this political structure as the vicegerency.

The vicegerency is measured as the offing, or the farthest point visible from each Pharos in each direction. A matter is "in the offing" if it comes under the jurisdiction of the Viceroy. In like manner, a sailor considers himself under the power of the Viceroy (except in the case of piracy) whenever he can see the loom of the Pharos -- the light of the tower. 

In the vicegerency of that port, the seafarer considers the Viceroy as having ultimate sway to resolve disputes and to represent seafarers before the land residents of Erenth. They do not generally take notice of landed nobles or the customs of the princes and rulers of the land. They will not avail themselves of their courts

The Pharoi of Northrun
The Sapphire Tower of Samarabad (Ald Ciula)
The Emerald Tower of Tamar (Tirgus Holm)

The Pharoi of Southrun
The Coral Tower of Uruda (Rak Gremluuk)
The Blue Tower of Byza
The Copper Tower of Qahira
The Bone Tower of Kalani (Calleny)
The Pearl Tower of Istada
The Ivory Tower of Sabaha (Tradepost)
The Jade Tower of Danab
The Topaz Tower of Isnafar
The Crocus Tower of Anshabajan

The Pharoi of Eastrun
The Gold Tower of Susa (Shu)
The Bronze Tower of Lahara (Laster Shores)
The Crimson Tower of Fah Tawaj (Free City)

The Pharoi of Westrun
The Cedar Tower of Bezapur (Bolden)
The Silver Tower of Walashabad (Watersedge)
The Ebony Tower of Tamisand (Treft)
The Rust Tower of Dabil (Dor Inur) 
The Ruby Tower of Bilishapur (Balduren)
The Sable Tower of Kashir (Tradestop)


While there are 20 different Pharoi, and the turret of each is painted for its unique name, each of the towers has the same basic architecture. The towers are four hundred feet from base to lantern tip. 

The barracks, cellars and wellroom take up the first three floors of the tower. They are only accessed through massive ironbound doors and sally ports.

The great hall of the pharos is 36 feet above ground level and can be accessed from the internal ladder or the great sweeping stone stair which spirals up the outside of the tower. It boasts a 50 foot high ceiling on a 70 foot diameter room. The floor of the great hall boasts a massive map which depicts the known seas and its shores.

The next four floors are 60 feet in diameter and 12 feet high.

The next floor is 55 feet in diameter and 12 feet high.

The next two floors are 50 feet in diameter and 12 feet high.

The next three floors are 45 feet in diameter and 12 feet high.

The Viceroy's Hall is 40 feet in diameter with a 75 foot ceiling.

The Vicereine's Apartments are 40 feet in diameter and boast two floors with 12 foot ceilings.

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